LEADER 00000cam 2200601Mi 4500 001 ocn815979052 003 OCoLC 005 20160518074647.6 006 m o d 007 cr |n|---||||| 008 121005s2012 enk o 000 0 eng d 019 825820890 020 9781849692069|q(electronic bk.) 020 1849692068|q(electronic bk.) 035 (OCoLC)815979052|z(OCoLC)825820890 040 MERUC|beng|epn|erda|cMERUC|dN$T|dEBLCP|dYDXCP|dDEBSZ |dOCLCQ|dOCLCO|dUMI|dCOO|dOCLCQ|dOCLCF 049 GTKE 050 4 QA76.76 .C672 082 04 006.6 100 1 Tracy, Sean. 245 10 CryENGINE 3 Game Development Beginner's Guide. 264 1 Birmingham :|bPackt Publishing,|c2012. 300 1 online resource (606 pages) 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 505 0 CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions. 505 8 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher. 505 8 What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects. 505 8 Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? 505 8 Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? 505 8 Time for action -- setting up time of day and its basic parameters. 520 Discover how to use the CryENGINE 3 free SDK, the next- generation real-time game development tool. 588 0 Print version record. 650 0 Video games|xProgramming. 650 0 Video games|xDesign. 650 0 Video games|xDesign. 650 7 COMPUTERS|xImage Processing.|2bisacsh 650 7 COMPUTERS|xDigital Media|xGraphics Applications.|2bisacsh 650 7 PHOTOGRAPHY|xTechniques|xDigital.|2bisacsh 650 7 TECHNOLOGY & ENGINEERING|xImaging Systems.|2bisacsh 650 7 Computer games|xDesign.|2fast|0(OCoLC)fst00872112 650 7 Computer games|xProgramming.|2fast|0(OCoLC)fst00872114 650 7 Video games|xDesign.|2fast|0(OCoLC)fst01166425 650 7 Computer games / Programming.|2local 650 7 Computer games / Design.|2local 650 7 Video games / Design.|2local 700 1 Reindell, Paul. 776 08 |iPrint version:|aTracy, Sean.|tCryENGINE 3 Game Development Beginner's Guide.|dBirmingham : Packt Publishing, ©2012|z9781849692007 914 ocn815979052 994 93|bGTK
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