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LEADER 00000cam  2200601Mi 4500 
001    ocn815979052 
003    OCoLC 
005    20160518074647.6 
006    m     o  d         
007    cr |n|---||||| 
008    121005s2012    enk     o     000 0 eng d 
019    825820890 
020    9781849692069|q(electronic bk.) 
020    1849692068|q(electronic bk.) 
035    (OCoLC)815979052|z(OCoLC)825820890 
040    MERUC|beng|epn|erda|cMERUC|dN$T|dEBLCP|dYDXCP|dDEBSZ
       |dOCLCQ|dOCLCO|dUMI|dCOO|dOCLCQ|dOCLCF 
049    GTKE 
050  4 QA76.76 .C672 
082 04 006.6 
100 1  Tracy, Sean. 
245 10 CryENGINE 3 Game Development Beginner's Guide. 
264  1 Birmingham :|bPackt Publishing,|c2012. 
300    1 online resource (606 pages) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
505 0  CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3
       Game Development Beginner's Guide; Credits; About the 
       Authors; About the Reviewers; www.PacktPub.com; Support 
       files, eBooks, discount offers and more; Why Subscribe?; 
       Free Access for Packt account holders; Preface; What this 
       book covers; What you need for this book; Who this book is
       for; Conventions; Time for action -- heading; What just 
       happened?; Pop quiz -- heading; Have a go hero -- heading;
       Reader feedback; Customer support; Downloading the example
       code; Downloading the color images of this book; Errata; 
       Piracy; Questions. 
505 8  1. Introducing the CryENGINE 3 Free SDKWhat is the 
       CryENGINE?; Applying your vision; Far Cry by Crytek -- 
       first-person shooter; Aion by NCsoft -- massively online 
       role-playing game; Crysis by Crytek -- first-person 
       shooter; Crysis Warhead by Crytek -- first-person shooter;
       Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 
       Free SDK; What's in it for me?; Do I need a full team to 
       develop with the CryENGINE?; Learning by example; Time for
       action -- installing the CryENGINE 3 Free SDK; What just 
       happened?; Come in ... stay awhile; Time for action -- 
       load the sample map in the launcher. 
505 8  What just happened?Visual Studio Express and C++ game 
       code; Acquiring the sample source assets; Time for action 
       -- installation of the 3ds Max exporter Plugin; What just 
       happened?; Time for action -- downloading and opening the 
       sample assets; What just happened?; Time for action -- 
       installing the Adobe Photoshop plugin-CryTif; What just 
       happened?; CryENGINE 3 Sandbox; Time for action -- 
       starting Sandbox and WYSIWYP; What just happened?; Getting
       around in the Sandbox Editor; Time for action -- 
       manipulating the perspective camera; What just happened?; 
       Handling level objects. 
505 8  Time for action -- selecting and browsing objectsWhat just
       happened?; Time for action -- saving our work; What just 
       happened?; Have a go hero -- free your mind; Summary; 2. 
       Breaking Ground with Sandbox; What makes a game?; Reducing,
       reusing, recycling; Developing out of the box; Time for 
       action -- creating a new level; What just happened?; Using
       the right Heightmap Resolution; Scaling your level with 
       Meters Per Unit; Calculating the real-world size of the 
       terrain; Using or not using terrain; Time for action -- 
       creating your own heightmap; What just happened? 
505 8  Have a go hero -- using additional brush settingsUsing 
       alternative ways for creating terrain; Generating 
       procedural terrain; Have a go hero -- generating 
       procedural terrain; Importing a pre-made heightmap; Pop 
       quiz -- level size and scale; Creating terrain textures; 
       Time for action -- creating some basic terrain texture 
       layers; What just happened?; Adding altitude and slope; 
       Adjusting the tile resolution; Pop Quiz -- terrain texture
       layers; Creating vegetation; Time for action -- creating 
       some flora for your level; What just happened? 
505 8  Time for action -- setting up time of day and its basic 
       parameters. 
520    Discover how to use the CryENGINE 3 free SDK, the next-
       generation real-time game development tool. 
588 0  Print version record. 
650  0 Video games|xProgramming. 
650  0 Video games|xDesign. 
650  0 Video games|xDesign. 
650  7 COMPUTERS|xImage Processing.|2bisacsh 
650  7 COMPUTERS|xDigital Media|xGraphics Applications.|2bisacsh 
650  7 PHOTOGRAPHY|xTechniques|xDigital.|2bisacsh 
650  7 TECHNOLOGY & ENGINEERING|xImaging Systems.|2bisacsh 
650  7 Computer games|xDesign.|2fast|0(OCoLC)fst00872112 
650  7 Computer games|xProgramming.|2fast|0(OCoLC)fst00872114 
650  7 Video games|xDesign.|2fast|0(OCoLC)fst01166425 
650  7 Computer games / Programming.|2local 
650  7 Computer games / Design.|2local 
650  7 Video games / Design.|2local 
700 1  Reindell, Paul. 
776 08 |iPrint version:|aTracy, Sean.|tCryENGINE 3 Game 
       Development Beginner's Guide.|dBirmingham : Packt 
       Publishing, ©2012|z9781849692007 
914    ocn815979052 
994    93|bGTK 
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