Description |
1 online resource (606 pages) |
Note |
Print version record. |
Contents |
CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions. |
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1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher. |
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What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects. |
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Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? |
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Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? |
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Time for action -- setting up time of day and its basic parameters. |
Summary |
Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool. |
Subject |
Video games -- Programming.
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Video games -- Design.
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Video games -- Design.
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COMPUTERS -- Image Processing.
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COMPUTERS -- Digital Media -- Graphics Applications.
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PHOTOGRAPHY -- Techniques -- Digital.
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TECHNOLOGY & ENGINEERING -- Imaging Systems.
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Computer games -- Design.
(OCoLC)fst00872112
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Computer games -- Programming.
(OCoLC)fst00872114
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Video games -- Design.
(OCoLC)fst01166425
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Computer games / Programming.
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Computer games / Design.
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Video games / Design.
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Added Author |
Reindell, Paul.
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Other Form: |
Print version: Tracy, Sean. CryENGINE 3 Game Development Beginner's Guide. Birmingham : Packt Publishing, ©2012 9781849692007 |
ISBN |
9781849692069 (electronic bk.) |
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1849692068 (electronic bk.) |
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