Skip to content
You are not logged in |Login  
     
Limit search to available items
Book Cover
book
BookBook
Author McCarthy, Lauren, author.

Title Getting started with p5.js : making interactive graphics in JavaScript and Processing / Lauren McCarthy, Casey Reas and Ben Fry.

Publication Info. San Francisco, CA : Maker Media, Inc., [2016]
©2016

Copies

Location Call No. Status
 East Hartford, Raymond Library - Adult Department  MS 005.13 MCCARTHY    Check Shelf
Edition Revision History for the First edition.
Description xvii, 225 pages : illustrations ; 22 cm
Note Includes index.
Summary Processing opened up the world of programming to artists, designers, educators, and beginners. The p5.js JavaScript implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with Lauren McCarthy, one of the minds behind p5.js, Getting Started with Processing gets you in on the fun!
Contents Machine generated contents note: 1. Hello -- Sketching and Prototyping -- Flexibility -- Giants -- Family Tree -- Join In -- 2. Starting to Code -- Environment -- Download and File Setup -- Your First Program -- Example 2-1 Draw an Ellipse -- Example 2-2 Make Circles -- Console -- Making a New Project -- Examples and Reference -- 3. Draw -- Canvas -- Example 3-1 Create a Canvas -- Example 3-2 Draw a Point -- Basic Shapes -- Example 3-3 Draw a Line -- Example 3-4 Draw Basic Shapes -- Example 3-5 Draw a Rectangle -- Example 3-6 Draw an Ellipse -- Example 3-7 Draw Part of an Ellipse -- Example 3-8 Draw with Degrees -- Example 3-9 Use angleMode -- Drawing Order -- Example 3-10 Control Your Drawing Order -- Example 3-11 Put It in Reverse -- Shape Properties -- Example 3-12 Set Stroke Weight -- Example 3-13 Set Stroke Attributes -- Color -- Example 3-14 Paint with Grays -- Example 3-15 Control Fill and Stroke -- Example 3-16 Draw with Color -- Example 3-17 Set Transparency -- Custom Shapes -- Example 3-18 Draw an Arrow -- Example 3-19 Close the Gap -- Example 3-20 Create Some Creatures -- Comments -- Robot 1 Draw -- 4. Variables -- First Variables -- Example 4-1 Reuse the Same Values -- Example 4-2 Change Values -- Making Variables -- p5.js Variables -- Example 4-3 Adjust the Canvas, See What Follows -- Little Math -- Example 4-4 Basic Arithmetic -- Repetition -- Example 4-5 Do the Same Thing Over and Over -- Example 4-6 Use a for Loop -- Example 4-7 Flex Your for Loop's Muscles -- Example 4-8 Fanning Out the Lines -- Example 4-9 Kinking the Lines -- Example 4-10 Embed One for Loop in Another -- Example 4-11 Rows and Columns -- Example 4-12 Pins and Lines -- Example 4-13 Halftone Dots -- Robot 2 Variables -- 5. Response -- Once and Forever -- Example 5-1 draw() Function -- Example 5-2 setup() Function -- Example 5-3 setup(), Meet draw() -- Follow -- Example 5-4 Track the Mouse -- Example 5-5 Dot Follows You -- Example 5-6 Draw Continuously -- Example 5-7 Set Thickness on the Fly -- Example 5-8 Easing Does It -- Example 5-9 Smooth Lines with Easing -- Click -- Example 5-10 Click the Mouse -- Example 5-11 Detect When Not Clicked -- Example 5-12 Multiple Mouse Buttons -- Location -- Example 5-13 Find the Cursor -- Example 5-14 Bounds of a Circle -- Example 5-15 Bounds of a Rectangle -- Type -- Example 5-16 Tap a Key -- Example 5-17 Draw Some Letters -- Example 5-18 Check for Specific Keys -- Example 5-19 Move with Arrow Keys -- Touch -- Example 5-20 Touch the Screen -- Example 5-21 Track the Finger -- Map -- Example 5-22 Map Values to a Range -- Example 5-23 Map with the map() Function -- Robot 3 Response -- 6. Translate, Rotate, Scale -- Translate -- Example 6-1 Translating Location -- Example 6-2 Multiple Translations -- Rotate -- Example 6-3 Corner Rotation -- Example 6-4 Center Rotation -- Example 6-5 Translation, Then Rotation -- Example 6-6 Rotation, Then Translation -- Example 6-7 Articulating Arm -- Scale -- Example 6-8 Scaling -- Example 6-9 Keeping Strokes Consistent -- Push and Pop -- Example 6-10 Isolating Transformations -- Robot 4 Translate, Rotate, Scale -- 7. Media -- Images -- Example 7-1 Load an Image -- Example 7-2 Load More Images -- Example 7-3 Mousing Around with Images -- Example 7-4 Transparency with a GIF -- Example 7-5 Transparency with a PNG -- Example 7-6 Displaying an SVG Image -- Asynchronicity -- Example 7-7 Demonstrating Asynchronicity -- Example 7-8 Loading with a Callback -- Fonts -- Example 7-9 Drawing with Fonts -- Example 7-10 Use a Webfont -- Example 7-11 Load a Custom Font -- Example 7-12 Set the Text Stroke and Fill -- Example 7-13 Draw Text in a Box -- Example 7-13 Store Text in a Variable -- Robot 5 Media -- 8. Motion -- Frames -- Example 8-1 See the Frame Rate -- Example 8-2 Set the Frame Rate -- Speed and Direction -- Example 8-3 Move a Shape -- Example 8-4 Wrap Around -- Example 8-5 Bounce Off the Wall -- Tweening -- Example 8-6 Calculate Tween Positions -- Random -- Example 8-7 Generate Random Values -- Example 8-8 Draw Randomly -- Example 8-9 Move Shapes Randomly -- Timers -- Example 8-10 Time Passes -- Example 8-11 Triggering Timed Events -- Circular -- Example 8-12 Sine Wave Values -- Example 8-13 Sine Wave Movement -- Example 8-14 Circular Motion -- Example 8-15 Spirals -- Robot 6 Motion -- 9. Functions -- Function Basics -- Example 9-1 Roll the Dice -- Example 9-2 Another Way to Roll -- Make a Function -- Example 9-3 Draw the Owl -- Example 9-4 Two's Company -- Example 9-5 Owl Function -- Example 9-6 Increasing the Surplus Population -- Example 9-7 Owls of Different Sizes -- Return Values -- Example 9-8 Return a Value -- Robot 7 Functions -- 10. Objects -- Properties and Methods -- Define a Constructor -- Create Objects -- Example 10-1 Make an Object -- Example 10-2 Make Multiple Objects -- Robot 8 Objects -- 11. Arrays -- From Variables to Arrays -- Example 11-1 Many Variables -- Example 11-2 Too Many Variables -- Example 11-3 Arrays, Not Variables -- Make an Array -- Example 11-4 Declare and Assign an Array -- Example 11-5 Assigning to an Array in One Go -- Example 11-6 Revisiting the First Example -- Repetition and Arrays -- Example 11-7 Filling an Array in a for Loop -- Example 11-8 Track Mouse Movements -- Arrays of Objects -- Example 11-9 Managing Many Objects -- Example 11-10 Sequences of Images -- Robot 9 Arrays -- 12. Data -- Data Summary -- Tables -- Example 12-1 Read the Table -- Example 12-2 Draw the Table -- Example 12-3 29,740 Cities -- JSON -- Example 12-4 Read a JSON File -- Example 12-5 Visualize Data from a JSON File -- Network Data and APIs -- Example 12-6 Parsing the Weather Data -- Example 12-7 Chaining Methods -- Robot 10 Data -- 13. Extend -- p5.sound -- Example 13-1 Play a Sample -- Example 13-2 Listen to a Mic -- Example 13-3 Create a Sine Wave -- p5.dom -- Example 13-4 Access the Webcam -- Example 13-5 Create a Slider -- Example 13-6 Create an Input Box.
Subject Information visualization -- Computer programs.
Computer graphics -- Computer programs.
JavaScript (Computer program language)
Processing (Computer program language)
Computer graphics -- Computer programs. (OCoLC)fst00872121
JavaScript (Computer program language) (OCoLC)fst00982071
Processing (Computer program language) (OCoLC)fst01746137
Added Author Reas, Casey, author.
Fry, Ben, author.
Cover Title Make : getting started with p5.js
ISBN 9781457186776
1457186772
-->
Add a Review