Edition |
Second edition. |
Description |
317 pages : color illustrations ; 23 cm. +e1 CD-ROM (4 3/4 in.) |
Note |
Previous ed.: The official Blender gamekit / edited by Ton Roosendaal and Carsten Wartmann, 2003. |
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Includes index. |
Contents |
Introduction. Foreword -- Quickstart -- Introduction to 3D and game engines -- Blender basics -- Beginner tutorials. Pumpkin run -- Tube cleaner -- Intermediate tutorials. Pinball -- SubRacer -- Advanced tutorials. Blender basic network setup -- Game character animation using armatures -- Flying Buddha -- Special. "Yo Frankie!" the open game project -- Reference. The Blender game engine reference -- Appendix. |
Summary |
Blender is a fast, powerful, and free open source 3D creation suite. In addition to its advanced modeling, character animation, and rendering features, it has a well-integrated game engine and tools for editing game logic. With the help of this book, you'll be able to create stunning interactive 3D environments and games without having to program! It includes an extensive section for those new to 3D or to the Blender suite itself. Step-by-step tutorials will walk you through creating models, animating them, and turning them into simple games. If you're a more experienced 3D artist, you'll appreciate the book's more complex game demos, the character animation tutorials, and the complete reference section. --Publisher's description. |
Subject |
Computer animation.
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Three-dimensional display systems.
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Computer graphics.
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Blender (Computer file)
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Added Author |
Kauppi, Michael.
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Added Title |
Official Blender gamekit.
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ISBN |
9781593272050 |
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1593272057 |
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