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Title Roleplaying games in the digital age : essays on transmedia storytelling, tabletop RPGs and fandom / edited by Stephanie Hedge and Jennifer Grouling.

Publication Info. Jefferson : McFarland and Company, Incorporated Publishers, 2021.
©2021

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 Rocky Hill - Downloadable Materials  EBSCO Ebook    Downloadable
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Description 1 online resource (242 pages).
data file rda
Series Studies in Gaming
Studies in Gaming Ser.
Summary The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons and Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.
Bibliography Includes bibliographical references and index.
Contents Introduction : structure to the stories / Stephanie Hedge and Jennifer Grouling -- Paratextuality and transmediation in D&D board games / Jennifer Grouling -- Gateway game and kickstarted community : an interview with Gloomhaven creator Isaac Childres / Jennifer Grouling -- The quest for more yarn : fiber fictions as transmedia narratives / Shelly Jones -- Cultists, apps and player choice : an interview with Mansions of madness creator Nikki Valens / Jennifer Grouling -- Dungeons and digital affordances and dragons : "extremely online" TRPGs / Stephanie Hedge -- Multi-windowed play commitments : the virtual tabletop role-playing game / Noémie Roques -- The unexpected responsibilities of managing an entire ecosystem : an interview with Roll20 creator Nolan T. Jones / Jennifer Grouling -- Roll20, access and rhetorical agency in digital game spaces / Daniel Lawson and Justin Wigard -- Creating canons in tabletop role-playing games played online / Maria Alberto -- Off the rails : convergence through tabletop role-playing modules / Colin Stricklin -- The adventure zone as transmedia stunt spectacular : an interview with Griffin McElroy / Stephanie Hedge -- The fandom rushes in : multiplicity and the evolution of inclusive storytelling, through fan participation in The adventure zone / Michelle McMullin and Lee W. Hibbard -- The limits of the "infinite imagisphere" : collaborative storytelling and audience participation in The adventure zone podcast / Kira Apple -- "Is it Thursday yet?" : narrative time in a live-streamed tabletop RPG / Emily C. Friedman -- Building on resonances : an interview with TRPG fan artists / Stephanie Hedge -- Conclusion : how do you want to do this? / Stephanie Hedge and Jennifer Grouling.
Note Print version record
Subject Fantasy games -- Technological innovations.
Video games.
Virtual reality.
Video Games.
Virtual Reality.
video games.
virtual reality.
Video games. (OCoLC)fst01166421
Virtual reality. (OCoLC)fst01167688
Added Author Hedge, Stephanie, 1984- editor.
Grouling, Jennifer, 1976- editor.
Other Form: Print version: Roleplaying games in the digital age. Jefferson, North Carolina : McFarland & Company, Inc., Publishers, 2021 9781476676869 (DLC) 2021000484 (OCoLC)1235901917
ISBN 9781476642017 (electronic book)
147664201X (electronic book)
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