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Author Wein, Elizabeth, author.

Title The Enigma game / Elizabeth Wein.

Publication Info. Los Angeles : Hyperion, 2020.

Copies

Location Call No. Status
 Avon Free Public Library - Teen  TEEN WEIN, E.    Check Shelf
 Berlin-Peck Memorial Library - Teen  YA HISTORY WEIN    Check Shelf
 Bloomfield, Prosser Library - Teen  TEEN WEIN, E.    Storage
 Canton Public Library - Teen  TEEN FICTION WEIN    Check Shelf
 Colchester, Cragin Memorial Library - Teen  TEEN WEI    Check Shelf
 Cromwell-Belden Public Library - Young Adult  YA FIC WEIN    DUE 05-09-24
 East Hartford, Raymond Library - Young Adult  YA WEIN    Check Shelf
 Farmington, Main Library - Teen Department  TEEN FIC WEIN    Check Shelf
 Glastonbury, Welles-Turner Memorial Library - Teen  TEEN WEIN    Check Shelf
 Granby, Main Library - Teen  TEEN WEIN    Check Shelf

Edition First edition.
Description 437 pages ; 22 cm
Audience Ages 12-18. Hyperion.
Grades 10-12. Hyperion.
Summary Told in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.
Awards A Junior Library Guild selection.
Summary A German soldier risks his life to drop off the sought-after Enigma Machine to British Intelligence, hiding it in a pub in a small town in northeast Scotland. Louisa Adair, a teen girl hired to look after the pub owner's elderly, German-born aunt, Jane Warner, finds it but doesn't report it. Flight-Lieutenant Jamie Beaufort-Stuart intercepts a signal but can't figure it out. Ellen McEwen, volunteer at the local airfield, acts as the go-between and messenger, after Louisa involves Jane in translating. The planes under Jamie's command seem charmed, and the four are loathe to give up the machine. Even after Elisabeth Lind from British Intelligence arrives, even after the Germans start bombing the tiny town. -- adapted from Goodreads info
Subject Orphans -- Juvenile fiction.
Code and cipher stories.
Jamaicans -- Scotland -- Juvenile fiction.
World War, 1939-1945 -- Juvenile fiction.
Scotland -- History -- 20th century -- Juvenile fiction.
Young adult fiction.
Enigma cipher system -- Fiction.
Orphans -- Fiction.
Ciphers -- Fiction.
Jamaicans -- Scotland -- Fiction.
World War, 1939-1945 -- Fiction.
Scotland -- History -- 20th century -- Fiction.
YOUNG ADULT FICTION / Mysteries & Detective Stories.
YOUNG ADULT FICTION / Historical / Europe.
YOUNG ADULT FICTION / War & Military.
Code and cipher stories. (OCoLC)fst00866202
Jamaicans. (OCoLC)fst00981301
Orphans. (OCoLC)fst01048433
Young adult fiction. (OCoLC)fst01183080
Scotland. (OCoLC)fst01206715
World War (1939-1945) (OCoLC)fst01180924
Chronological Term 1900-1999
Genre/Form Cryptologic fiction. (OCoLC)fst01986229
Fiction. (OCoLC)fst01423787
Historical fiction. (OCoLC)fst01726640
History. (OCoLC)fst01411628
Juvenile works. (OCoLC)fst01411637
War fiction. (OCoLC)fst01922585
Cryptologic fiction.
Historical fiction.
War fiction.
ISBN 9781368012584 (hardcover)
1368012582 (hardcover)
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