Description |
1 online resource |
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data file rda |
Summary |
"Locates, explains, and analyses the origins of the British gaming industry, examining the production and consumption of games in an historical, social, and economic context"-- Provided by publisher. |
Bibliography |
Includes bibliographical references and index. |
Note |
Print version record and CIP data provided by publisher; resource not viewed. |
Contents |
Cover; Half Title; Title; Copyright; Dedication; Contents; Acknowledgements; 1 Loading . . .; Habitus; Genealogy; Title screen: the scope of Playback; 2 Home and Away: The International Context of UK Videogames of the 1980s; Press play on tape; Time splitters; The ghost in the machine?; Local studies; Time extend; 3 Back to the Future: The UK Gaming Field of the 1980s; Historical positions of videogames; Moral outrage; Postindustrial Policy; Clouds on the horizon; The owl from auntie4; A new field; The gaming habitus; Playing fields; 4 Coding, Copying and Cracking: Bedroom Cultures. |
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Game planPanic button; Consumption as work; Silo mentality: in the bedroom; Technological habitus; Gender in the bedroom; Bedroom cultures; Zoning out: Computers in the bedrooms of the 1980s; Public and private: copying culture; Play to work; Back to work?; 5 Deeper Underground: Inside the Arcaves; Insert coin; Press start; Sacrosanct and subterranean: subcultures and games; Tilt or quit: the form of arcade games; Labyrinths; Getting into games; Gaming the game; Game on; Game after; 6 Format(ive) Wars: Building an Industry; Foundations; Format wars?; Crossing the line: beyond the format wars. |
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The ends justifies the means: sales and distributionOn the high street: chain stores and chains of approval; Profiting from publication; Disappearing into the mirror; Press for success: magazines; Videogame habitus: the formation of the industry; Future development; 7 The Politics of British Videogames in the 1980s; Divisions; Just another brick in the wall: work and class; Racing, race, punched in the face: the bodily habitus; Gender trends; Resistance is futile?; Just in time; 8 Continue?; Past, present and future; References; Index. |
Subject |
Video games -- Great Britain.
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Video games -- Social aspects -- Great Britain.
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GAMES -- Video & Electronic.
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SOCIAL SCIENCE -- Media Studies.
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SOCIAL SCIENCE -- Anthropology -- Cultural.
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GAMES -- Board.
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Video games. (OCoLC)fst01166421
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Video games -- Social aspects.
(OCoLC)fst01166440
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Great Britain. (OCoLC)fst01204623
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Other Form: |
Print version: Wade, Alex, 1966- Playback. New York : Bloomsbury Academic, 2016 9781628924893 (DLC) 2016009637 |
ISBN |
9781628924862 (electronic book) |
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1628924861 (electronic book) |
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9781628924893 (hardback) |
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1628924896 (hardback) |
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9781628924886 |
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1628924888 |
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