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Author Bulut, Ergin, author.

Title A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut.

Publication Info. Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
©2020

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Description 1 online resource (xiv, 205 pages)
data file rda
Bibliography Includes bibliographical references and index.
Contents Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.
Summary "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"-- Provided by publisher
Note Online resource; title from digital title page (viewed on February 21, 2020).
Subject Video games industry -- Employees -- Job satisfaction -- Middle West.
Video game designers -- Job satisfaction -- Middle West.
Video games industry -- Social aspects -- Middle West.
Ethnology -- Middle West.
POLITICAL SCIENCE -- Labor & Industrial Relations.
Ethnology. (OCoLC)fst00916106
Middle West. (OCoLC)fst01240052
Genre/Form Electronic books.
Other Form: Print version: Bulut, Ergin. A precarious game. Ithaca : ILR Press, an imprint of Cornell University Press, 2020 9781501746529 (DLC) 2019020927
ISBN 9781501746550 (electronic publication)
1501746553 (electronic publication)
1501746545 (electronic book)
9781501746543 (electronic book)
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