Description |
1 online resource (xxi, 388 pages) : illustrations |
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data file rda |
Bibliography |
Includes bibliographical references and index. |
Contents |
pt. I. Games writing in context. A brief history of game stories -- part II. What do game writers do? and how do they do it? Decoding and devising the brief -- NDAs and contracts -- Collaboration : team us -- Narrative design -- Outlines and treatments -- Character documents -- Environmental storytelling -- Writing scripts -- Editing -- Consultancy -- Adaptations : turning other things into games -- Other roles of the games writer -- part III. Beyond the basics. Why have stories at all? -- What is plot and how does it work? -- Other resources for writers : more than movies -- Marrying design and story : Driver 76 case study -- Storyloading -- Shifting agency -- Time gates and act stimulants -- Aristotle, games writing, and games -- Choice or enlightenment? -- The future of games writing -- part IV. What's it like being a games writer? What's it like being a games writer? -- Appendix A: Rating systems -- Appendix B: Sample non-disclosure agreement -- Appendix C: Sample writing services contract -- Appendix D: Selected exercise solutions (Chapters 9 and 10). |
Note |
Print version record. |
Subject |
Video games -- Authorship.
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Video games -- Authorship -- Vocational guidance.
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GAMES -- Video & Electronic.
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Video games -- Authorship.
(OCoLC)fst01765735
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Added Author |
Walton, Marek.
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Other Form: |
Print version: Suckling, Maurice. Video game writing. Dulles, Va. : Mercury Learning and Information, ©2012 9781936420155 (DLC) 2011931638 (OCoLC)719430677 |
ISBN |
9781937585778 (electronic bk.) |
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1937585778 (electronic bk.) |
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