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Book Cover
book
BookBook
Author Mullen, Tony, 1971-

Title Introducing character animation with Blender / Tony Mullen.

Publication Info. Indianapolis, Ind. : Wiley Pub., [2007]
©2007

Copies

Location Call No. Status
 Windsor, Main Library - Adult Department  006.696 MU    DUE 01-16-24 Billed
Description xviii, 478 pages, 16 unnumbered pages of plates : illustrations (some color) ; 23 cm. + 1 DVD-ROM (4 3/4 in.)
Note Includes index.
Contents Part I: Creating a character with Blender -- Ch. 1: Blender Basics: Interface and objects -- Work areas and window types -- Navigating the 3D space -- Objects and datablocks -- User preference -- Ch. 2: Working with meshes -- Polygons and subsurfacing -- Extrusion modeling and box modeling -- Ch. 3: Completing the model with materials, textures, and particles -- Material datablock -- Material properties -- Textures and UV mapping -- Using static particles -- Ch. 4: Armatures and rigging -- Blender Armature system -- Building a simple Armature -- Rigging Captain Blender -- Ch. 5: Shape keys and facial rigging -- Shape key basics -- Building a shape key set for Captain Blender -- Facial bones and controls -- Improved mesh deformations using driven shape keys -- Part II: Bringing it to life: Animation -- Ch. 6 Basics of animation -- Keyframs and ipos -- Using the ipo editor: Bouncing a ball -- Interpolation and extend types --
Ch. 7: Armature animation -- Posing and keyframing with the action editor -- Walk and run cycles -- Pose-to-pose animation -- Ch. 8: Facial animation and lip sync -- Facial posing -- Lip sync -- playback -- Ch. 9: Nonlinear animation -- Using the NLA editor -- NLA in action -- Mixing actions: walking and talking -- Ch. 10: Further issues in character animation -- Interacting with props -- Deformation with lattices -- Softbodies and meatballs -- Ch. 11: Lighting, rendering, and editing your animation -- Lighting basics -- Rendering your animation -- Editing in the sequence editor -- Ch. 12: Using python scripts -- Installing and executing python scripts -- Standard scripts -- Extended functionality with scripts -- Part III: Blender in production -- Ch. 13: Full-scale productions: Elephants dream and plumiferos -- GPL, creative commons, and the Blender artistic license -- Elephants dream, the world's first "open movie" -- A preview of plumiferos -- Ch. 14: A look into elephants dream -- Proog and emo rigs -- Texturing proog -- Ways of walking: Following a path vx. a manually keyed walk -- Tips on studying the elephants dream files -- Ch. 15: Feifi the canary: Plumiferos takes wing -- Introducting Feifi -- Rigging a cartoon bird -- Ch. 16: Blender in the pipeling -- Production pipeline -- Using libraries -- Collaboration with subversion and verse...and back into Blender -- Part IV: Blender and beyond -- Ch. 17: Other software and formats -- Importing and exporting other file formats -- Useful open-source software for Blender artists -- Blending into the (near) future -- Ch. 18: Resources for further learning -- Selected online resourses -- Recommended books -- On becoming a Blender master -- Index.
Subject Computer animation.
Three-dimensional display systems.
Computer graphics.
Blender (Computer file)
ISBN 9780470102602 (paper/dvd)
0470102608 (paper/dvd)
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