1. Why play? -- 2. A guide to being a facilitator -- 3. Warm-up games -- 4. Helping people to meet -- 5. Verbal improvisation games -- 6. Theatre games and improvisations -- 7. Game of Thrones: power and status games -- 8. Dance games -- 9. The blamer, the placater, the computer, and the distractor -- 10. Closing a session.
Note
Print version record.
Summary
Full of activities for use with groups of all ages, this book draws on the author''s extensive experience and presents all the games, improvisations and dance structures that he has found most effective in group settings. It includes everything from warm-ups to warm-downs and provides tips on how to be a good facilitator and run a successful group.