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Author Gee, James Paul.

Title Women and gaming : the Sims and 21st century learning / James Paul Gee and Elisabeth R. Hayes.

Publication Info. New York : Palgrave Macmillan, 2010.

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Location Call No. Status
 University of Saint Joseph: Pope Pius XII Library - Standard Shelving Location  794.8 G297WO    Check Shelf
Edition First edition.
Description 207 pages : illustrations ; 25 cm
Bibliography Includes bibliographical references (pages [187]-201) and index.
Contents Introduction : gaming goes beyond gaming -- Video games and twenty-first-century skills : why the sudden worldwide interest in video games and learning? -- The Nickel and dimed challenge : designing new forms of socially conscious play -- A young girl becomes a designer and goes global : succeeding at twenty-first-century skills but not at school -- How passion grows : a retired shut-in goes from making a purple potty to gaining millions of fans -- Passionate affinity groups : a new form of community that works to make people smarter -- A young girl and her vampire stories : how a teenager competes with a best-selling author -- From The Sims to Second Life : a young woman transforms her real life -- What does it all mean? : what women and The Sims have to teach us about what education and learning will look like in the twenty-first-century.
Subject Simulation games in education.
Video games -- Social aspects.
Video games for women.
Sims.
Added Author Hayes, Elisabeth.
ISBN 9780230623415
0230623417
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