"An ethnographic study based on scholar Robertson Allen's years of behind-the-scenes ethnographic fieldwork within the work environments of the video game developers, military strategists, enlisted soldiers, and defense contractors who produced the official U.S. Army video game, "America's Army.""-- Provided by publisher.
Bibliography
Includes bibliographical references and index.
Note
Print version record.
Contents
America's digital army -- The art of persuasion and the science of manpower -- The artifice of the virtual and the real -- The full-spectrum soft sell of the army experience -- Complicating the military entertainment complex -- The labor of virtual soldiers.