LEADER 00000cam 2200577Ii 4500 001 ocn899156911 003 OCoLC 005 20200110070718.9 006 m o d 007 cr cnu---unuuu 008 150103s2015 cau ob 001 0 eng d 019 994351688|a1048617108 020 9780520960565|q(electronic book) 020 0520960564|q(electronic book) 020 1322567506 020 9781322567501 020 0520284917 020 9780520284913 020 |z9780520284913 020 |z9780520284920 035 (OCoLC)899156911|z(OCoLC)994351688|z(OCoLC)1048617108 040 EBLCP|beng|epn|erda|cEBLCP|dN$T|dOCLCQ|dYDXCP|dE7B|dCDX |dTEFOD|dJSTOR|dTEFOD|dOCLCQ|dD6H|dOCLCQ|dIDB|dCOCUF |dCNNOR|dAGLDB|dZ5A|dCCO|dICA|dPIFAG|dZCU|dXFH|dMERUC |dOCLCQ|dU3W|dSTF|dOCLCF|dVTS|dCEF|dCRU|dICG|dOCLCQ|dBTN |dAUW|dMHW|dINTCL|dSNK|dVT2|dAU@|dJBG|dOCLCQ|dWYU|dG3B |dLVT|dOCLCQ|dTKN|dDKC|dOCLCQ|dDEGRU|dOCLCQ|dSFB|dOCLCQ 049 GTKE 050 4 GV1469.6|b.L395 2015 082 04 793.93|223 100 1 Laycock, Joseph,|d1980-|eauthor. 245 10 Dangerous games :|bwhat the moral panic over role-playing games says about play, religion, and imagined worlds / |cJoseph P. Laycock. 264 1 Oakland, Calif. :|bUniversity of California Press,|c[2015] 264 4 |c©2015 300 1 online resource (364 pages) 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 data file|2rda 504 Includes bibliographical references and index. 505 0 Cover; Contents; Preface. "You Worship Gods from Books!"; Introduction. Fantasy and Reality; PART I. THE HISTORY OF THE PANIC; 1. The Birth of Fantasy Role-Playing Games; 2. Dungeons and Dragons as Religious Phenomenon; 3. Pathways into Madness: 1979-1982; 4. Satanic Panic: 1982-1991; 5. A World of Darkness: 1991-2001; PART II. INTERPRETING THE PANIC; 6. How Role-Playing Games Create Meaning; 7. How the Imagination Became Dangerous; 8. Rival Fantasies; Conclusion. Walking between Worlds. 520 "The 1980s saw the peak of a moral panic over fantasy role -playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher. 546 English. 588 0 Online resource; title from PDF title page (Ebsco, viewed Jan. 15, 2015). 650 0 Fantasy games|xMoral and ethical aspects. 650 0 Role playing|xMoral and ethical aspects. 650 0 Dungeons and Dragons (Game)|xMoral and ethical aspects. 650 7 GAMES|xRole Playing & Fantasy.|2bisacsh 650 7 RELIGION|xPsychology of Religion.|2bisacsh 650 7 Fantasy games|xMoral and ethical aspects.|2fast |0(OCoLC)fst00920837 655 7 Electronic books.|2lcgft 776 08 |iPrint version:|aLaycock, Joseph, 1980-|tDangerous games |z9780520284913|w(DLC) 2014030653|w(OCoLC)889729004 914 ocn899156911 994 92|bGTK
|