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LEADER 00000cam  2200577Ii 4500 
001    ocn899156911 
003    OCoLC 
005    20200110070718.9 
006    m     o  d         
007    cr cnu---unuuu 
008    150103s2015    cau     ob    001 0 eng d 
019    994351688|a1048617108 
020    9780520960565|q(electronic book) 
020    0520960564|q(electronic book) 
020    1322567506 
020    9781322567501 
020    0520284917 
020    9780520284913 
020    |z9780520284913 
020    |z9780520284920 
035    (OCoLC)899156911|z(OCoLC)994351688|z(OCoLC)1048617108 
040    EBLCP|beng|epn|erda|cEBLCP|dN$T|dOCLCQ|dYDXCP|dE7B|dCDX
       |dTEFOD|dJSTOR|dTEFOD|dOCLCQ|dD6H|dOCLCQ|dIDB|dCOCUF
       |dCNNOR|dAGLDB|dZ5A|dCCO|dICA|dPIFAG|dZCU|dXFH|dMERUC
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       |dLVT|dOCLCQ|dTKN|dDKC|dOCLCQ|dDEGRU|dOCLCQ|dSFB|dOCLCQ 
049    GTKE 
050  4 GV1469.6|b.L395 2015 
082 04 793.93|223 
100 1  Laycock, Joseph,|d1980-|eauthor. 
245 10 Dangerous games :|bwhat the moral panic over role-playing 
       games says about play, religion, and imagined worlds /
       |cJoseph P. Laycock. 
264  1 Oakland, Calif. :|bUniversity of California Press,|c[2015]
264  4 |c©2015 
300    1 online resource (364 pages) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    data file|2rda 
504    Includes bibliographical references and index. 
505 0  Cover; Contents; Preface. "You Worship Gods from Books!"; 
       Introduction. Fantasy and Reality; PART I. THE HISTORY OF 
       THE PANIC; 1. The Birth of Fantasy Role-Playing Games; 2. 
       Dungeons and Dragons as Religious Phenomenon; 3. Pathways 
       into Madness: 1979-1982; 4. Satanic Panic: 1982-1991; 5. A
       World of Darkness: 1991-2001; PART II. INTERPRETING THE 
       PANIC; 6. How Role-Playing Games Create Meaning; 7. How 
       the Imagination Became Dangerous; 8. Rival Fantasies; 
       Conclusion. Walking between Worlds. 
520    "The 1980s saw the peak of a moral panic over fantasy role
       -playing games such as Dungeons and Dragons. A coalition 
       of moral entrepreneurs that included the Christian Right, 
       psychologists, and law enforcement claimed these games 
       were not only psychologically dangerous but an occult 
       religion masquerading as a game. Dangerous Games explores 
       both the history and the sociological significance of this
       panic"--Provided by publisher. 
546    English. 
588 0  Online resource; title from PDF title page (Ebsco, viewed 
       Jan. 15, 2015). 
650  0 Fantasy games|xMoral and ethical aspects. 
650  0 Role playing|xMoral and ethical aspects. 
650  0 Dungeons and Dragons (Game)|xMoral and ethical aspects. 
650  7 GAMES|xRole Playing & Fantasy.|2bisacsh 
650  7 RELIGION|xPsychology of Religion.|2bisacsh 
650  7 Fantasy games|xMoral and ethical aspects.|2fast
       |0(OCoLC)fst00920837 
655  7 Electronic books.|2lcgft 
776 08 |iPrint version:|aLaycock, Joseph, 1980-|tDangerous games
       |z9780520284913|w(DLC)  2014030653|w(OCoLC)889729004 
914    ocn899156911 
994    92|bGTK 
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