LEADER 00000nam 2200541Ki 4500 001 on1088893045 003 OCoLC 005 20190312053121.8 006 m o d 007 cr cnu---unuuu 008 190301s2019 ne ab ob 001 0 eng d 020 9789048535200|q(electronic bk.) 020 9048535204|q(electronic bk.) 020 |z9462984522 020 |z9789462984523 035 (OCoLC)1088893045 037 22573/ctvcmxtxt|bJSTOR 040 JSTOR|beng|erda|epn|cJSTOR 049 CKEA 050 4 JF799|b.P58 2019eb 082 04 070.4|222 245 04 The playful citizen :|bcivic engagement in a mediatized culture /|cedited by René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries. 264 1 Amsterdam :|bAmsterdam University Press,|c[2019]. 264 4 |c©2019 300 1 online resource (431 pages) :|billustrations, map 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 504 Includes bibliographical references and indexes. 505 00 |g1.|tThe playful citizen: an introduction /|rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --|gPart I. Ludo-literacies.|gIntroduction to part I /|rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --|g2.|tEngagement in play, engagement in politics: playing political video games /|rJoyce Neys and Jeroen Jansz --|g3.|tAnalytical game design: game-making as a cultural technique in a gamified society /|rStefan Werning --|g4.|tRe-thinking the social documentary /|rWilliam Uricchio --|g5.|tCollapsus, or how to make players become ecological citizens /|rJoost Raessens --|g6.|tThe broken toy tactics: clockwork worlds and activist games /|rAnne-Marie Schleiner --|g7.|tVideo games and the engaged citizen: on the ambiguity of digital play /|rIngrid Hoofd --|gPart II. Ludo-epistemologies. |gIntroduction to part II /|rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --|g8. |tPublic laboratory: play and civic engagement /|rJessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry --|g9. |tSensing the air and experimenting with environmental citizenship /|rJennifer Gabrys --|g10.|tBiohacking: playing with technology /|rStephanie de Smale --|g11. |tLudo-epistemology: playing with the rules in citizen science games /|rRené Glas and Sybille Lammes --|g12.|tThe playful scientist: stimulating playful communities for science practice /|rBen Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus --|g13.|tLaborious playgrounds: citizen science games as new modes of work/ play in the digital age /|rSonia Fizek and Anne Dippel -- |gPart III. Ludo-politics.|gIntroduction to part III / |rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --|g14.|tOn participatory politics as a game changer and the politics of participation /|rMercedes Bunz --|g15.|tPlaying with politics: memory, orientation, and tactility /|rSam Hind - -|g16.|tMeaningful inefficiencies: resisting the logic of technological efficiency in the design of civic systems / |rEric Gordon and Stephen Walter --|g17.|tPermanent revolution: occupying democracy /|rDouglas Rushkoff -- |g18.|tThe playful city: citizens making the smart city / |rMichiel de Lange --|g19.|tDissent at a distance /|rThe Janissary Collective (Mark Deuze and Lindsay Ems) --|g20. |tPlaying with power: casual politicking as a new frame for political analysis /|rAlex Gekker. 520 8 In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city- making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. 'The Playful Citizen' explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies. 588 0 Print version record. 650 0 Political participation. 650 0 Play|xPolitical aspects. 650 7 Play|xPolitical aspects.|2fast|0(OCoLC)fst01066942 650 7 Political participation.|2fast|0(OCoLC)fst01069386 650 7 SOCIAL SCIENCE / Media Studies.|2bisacsh 700 1 Glas, René,|eeditor,|econtributor.|4edt|4ctb 700 1 Lammes, Sybille,|eeditor,|econtributor.|4edt|4ctb 700 1 Lange, Michiel de,|d1976-|eeditor,|econtributor.|4edt|4ctb 700 1 Raessens, Joost,|d1960-|eeditor,|econtributor.|4edt|4ctb 700 1 Vries, Imar de,|d1975-|eeditor,|econtributor.|4ctb 776 08 |iPrint version:|tPlayful citizen.|dAmsterdam : Amsterdam University Press, [2019]|z9462984522|w(OCoLC)1054002847 914 on1088893045 994 92|bCKE
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