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LEADER 00000nam  2200541Ki 4500 
001    on1088893045 
003    OCoLC 
005    20190312053121.8 
006    m     o  d         
007    cr cnu---unuuu 
008    190301s2019    ne ab   ob    001 0 eng d 
020    9789048535200|q(electronic bk.) 
020    9048535204|q(electronic bk.) 
020    |z9462984522 
020    |z9789462984523 
035    (OCoLC)1088893045 
037    22573/ctvcmxtxt|bJSTOR 
040    JSTOR|beng|erda|epn|cJSTOR 
049    CKEA 
050  4 JF799|b.P58 2019eb 
082 04 070.4|222 
245 04 The playful citizen :|bcivic engagement in a mediatized 
       culture /|cedited by René Glas, Sybille Lammes, Michiel de
       Lange, Joost Raessens, and Imar de Vries. 
264  1 Amsterdam :|bAmsterdam University Press,|c[2019]. 
264  4 |c©2019 
300    1 online resource (431 pages) :|billustrations, map 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
504    Includes bibliographical references and indexes. 
505 00 |g1.|tThe playful citizen: an introduction /|rRené Glas, 
       Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar
       de Vries --|gPart I. Ludo-literacies.|gIntroduction to 
       part I /|rRené Glas, Sybille Lammes, Michiel de Lange, 
       Joost Raessens, and Imar de Vries --|g2.|tEngagement in 
       play, engagement in politics: playing political video 
       games /|rJoyce Neys and Jeroen Jansz --|g3.|tAnalytical 
       game design: game-making as a cultural technique in a 
       gamified society /|rStefan Werning --|g4.|tRe-thinking the
       social documentary /|rWilliam Uricchio --|g5.|tCollapsus, 
       or how to make players become ecological citizens /|rJoost
       Raessens --|g6.|tThe broken toy tactics: clockwork worlds 
       and activist games /|rAnne-Marie Schleiner --|g7.|tVideo 
       games and the engaged citizen: on the ambiguity of digital
       play /|rIngrid Hoofd --|gPart II. Ludo-epistemologies.
       |gIntroduction to part II /|rRené Glas, Sybille Lammes, 
       Michiel de Lange, Joost Raessens, and Imar de Vries --|g8.
       |tPublic laboratory: play and civic engagement /|rJessica 
       Breen, Shannon Dosemagen, Don Blair, and Liz Barry --|g9.
       |tSensing the air and experimenting with environmental 
       citizenship /|rJennifer Gabrys --|g10.|tBiohacking: 
       playing with technology /|rStephanie de Smale --|g11.
       |tLudo-epistemology: playing with the rules in citizen 
       science games /|rRené Glas and Sybille Lammes --|g12.|tThe
       playful scientist: stimulating playful communities for 
       science practice /|rBen Schouten, Erik van der Spek, 
       Daniël Harmsen, and Ellis Bartholomeus --|g13.|tLaborious 
       playgrounds: citizen science games as new modes of work/
       play in the digital age /|rSonia Fizek and Anne Dippel --
       |gPart III. Ludo-politics.|gIntroduction to part III /
       |rRené Glas, Sybille Lammes, Michiel de Lange, Joost 
       Raessens, and Imar de Vries --|g14.|tOn participatory 
       politics as a game changer and the politics of 
       participation /|rMercedes Bunz --|g15.|tPlaying with 
       politics: memory, orientation, and tactility /|rSam Hind -
       -|g16.|tMeaningful inefficiencies: resisting the logic of 
       technological efficiency in the design of civic systems /
       |rEric Gordon and Stephen Walter --|g17.|tPermanent 
       revolution: occupying democracy /|rDouglas Rushkoff --
       |g18.|tThe playful city: citizens making the smart city /
       |rMichiel de Lange --|g19.|tDissent at a distance /|rThe 
       Janissary Collective (Mark Deuze and Lindsay Ems) --|g20.
       |tPlaying with power: casual politicking as a new frame 
       for political analysis /|rAlex Gekker. 
520 8  In the last decade, digital media technologies and 
       developments have given rise to exciting new forms of 
       ludic, or playful, engagements of citizens in cultural and
       societal issues. From the Occupy movement to playful city-
       making to the gameful designs of the Obama 2008 and Trump 
       2016 presidential campaigns, and the rise of citizen 
       science and ecological games, this book shows how play is 
       a key theoretical, methodological, and practical principle
       for comprehending such new forms of civic engagement in a 
       mediatized culture. 'The Playful Citizen' explores how and
       through what media we are becoming more playful as 
       citizens and how this manifests itself in our ways of 
       doing, living, and thinking. We offer a pluralistic answer
       to such questions by bringing together scholars from 
       different fields such as game and play studies, social 
       sciences, and media and culture studies. 
588 0  Print version record. 
650  0 Political participation. 
650  0 Play|xPolitical aspects. 
650  7 Play|xPolitical aspects.|2fast|0(OCoLC)fst01066942 
650  7 Political participation.|2fast|0(OCoLC)fst01069386 
650  7 SOCIAL SCIENCE / Media Studies.|2bisacsh 
700 1  Glas, René,|eeditor,|econtributor.|4edt|4ctb 
700 1  Lammes, Sybille,|eeditor,|econtributor.|4edt|4ctb 
700 1  Lange, Michiel de,|d1976-|eeditor,|econtributor.|4edt|4ctb
700 1  Raessens, Joost,|d1960-|eeditor,|econtributor.|4edt|4ctb 
700 1  Vries, Imar de,|d1975-|eeditor,|econtributor.|4ctb 
776 08 |iPrint version:|tPlayful citizen.|dAmsterdam : Amsterdam 
       University Press, [2019]|z9462984522|w(OCoLC)1054002847 
914    on1088893045 
994    92|bCKE 
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