LEADER 00000cam 2200661Ii 4500 001 ocn159955291 003 OCoLC 005 20160518074829.3 006 m o d 007 cr cnu---unuuu 008 070731s2007 maua ob 001 0 eng d 019 637521818|a648325681|a676864133|a722598396|a728031816 |a748867343|a755253233 020 9780262268912|q(electronic bk.) 020 0262268914|q(electronic bk.) 020 9781429480284|q(electronic bk.) 020 1429480289|q(electronic bk.) 035 (OCoLC)159955291|z(OCoLC)637521818|z(OCoLC)648325681 |z(OCoLC)676864133|z(OCoLC)722598396|z(OCoLC)728031816 |z(OCoLC)748867343|z(OCoLC)755253233 040 N$T|beng|epn|erda|cN$T|dYDXCP|dOCLCQ|dN$T|dIDEBK|dOCLCQ |dTEFOD|dOCLCQ|dOCLCF|dP4I|dE7B|dUAB|dCOO|dOCLCE|dFVL|dRBA |dOCLCQ|dNLGGC|dOCLCO|dDEBSZ|dTEFOD|dOCLCQ|dOCLCO|dOCLCQ |dEBLCP|dOCLCQ 042 dlr 049 GTKE 050 4 GV1469.34.S52|bB64 2007eb 082 04 794.8|222 084 76.31|2bcl 084 54.89|2bcl 100 1 Bogost, Ian. 245 10 Persuasive games :|bthe expressive power of videogames / |cIan Bogost. 264 1 Cambridge, Mass. :|bMIT Press,|c[2007] 264 4 |c©2007 300 1 online resource (xii, 450 pages) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 504 Includes bibliographical references (pages 401-436) and index. 505 0 Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion. 506 |3Use copy|fRestrictions unspecified|2star|5MiAaHDL 533 Electronic reproduction.|b[S.l.] :|cHathiTrust Digital Library,|d2010.|5MiAaHDL 538 Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.|uhttp://purl.oclc.org/DLF/benchrepro0212 |5MiAaHDL 583 1 digitized|c2010|hHathiTrust Digital Library|lcommitted to preserve|2pda|5MiAaHDL 588 0 Print version record. 650 0 Video games|xSocial aspects. 650 0 Persuasion (Rhetoric) 650 7 GAMES|xVideo & Electronic.|2bisacsh 650 7 Persuasion (Rhetoric)|2fast|0(OCoLC)fst01058895 650 7 Video games|xSocial aspects.|2fast|0(OCoLC)fst01166440 650 7 jeu vidéo|xpersuasion.|2rero 650 07 Computerspiel.|2swd 650 07 Soziologie.|2swd 650 17 Computerspellen.|2gtt 650 17 Overreding.|2gtt 650 17 Sociale aspecten.|2gtt 655 0 Livres électroniques. 776 08 |iPrint version:|aBogost, Ian.|tPersuasive games. |dCambridge, Mass. : MIT Press, ©2007|z9780262026147 |z0262026147|w(DLC) 2006032621|w(OCoLC)72161832 914 ocn159955291 994 93|bGTK
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