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LEADER 00000cam  2200661Ii 4500 
001    ocn159955291 
003    OCoLC 
005    20160518074829.3 
006    m     o  d         
007    cr cnu---unuuu 
008    070731s2007    maua    ob    001 0 eng d 
019    637521818|a648325681|a676864133|a722598396|a728031816
       |a748867343|a755253233 
020    9780262268912|q(electronic bk.) 
020    0262268914|q(electronic bk.) 
020    9781429480284|q(electronic bk.) 
020    1429480289|q(electronic bk.) 
035    (OCoLC)159955291|z(OCoLC)637521818|z(OCoLC)648325681
       |z(OCoLC)676864133|z(OCoLC)722598396|z(OCoLC)728031816
       |z(OCoLC)748867343|z(OCoLC)755253233 
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       |dTEFOD|dOCLCQ|dOCLCF|dP4I|dE7B|dUAB|dCOO|dOCLCE|dFVL|dRBA
       |dOCLCQ|dNLGGC|dOCLCO|dDEBSZ|dTEFOD|dOCLCQ|dOCLCO|dOCLCQ
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042    dlr 
049    GTKE 
050  4 GV1469.34.S52|bB64 2007eb 
082 04 794.8|222 
084    76.31|2bcl 
084    54.89|2bcl 
100 1  Bogost, Ian. 
245 10 Persuasive games :|bthe expressive power of videogames /
       |cIan Bogost. 
264  1 Cambridge, Mass. :|bMIT Press,|c[2007] 
264  4 |c©2007 
300    1 online resource (xii, 450 pages) :|billustrations 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
504    Includes bibliographical references (pages 401-436) and 
       index. 
505 0  Procedural rhetoric -- Political processes -- Ideological 
       frames -- Digital democracy -- Advertising logic -- 
       Licensing and product placement -- Advergames -- 
       Procedural literacy -- Values and aspirations -- Exercise 
       -- Purposes of persuasion. 
506    |3Use copy|fRestrictions unspecified|2star|5MiAaHDL 
533    Electronic reproduction.|b[S.l.] :|cHathiTrust Digital 
       Library,|d2010.|5MiAaHDL 
538    Master and use copy. Digital master created according to 
       Benchmark for Faithful Digital Reproductions of Monographs
       and Serials, Version 1. Digital Library Federation, 
       December 2002.|uhttp://purl.oclc.org/DLF/benchrepro0212
       |5MiAaHDL 
583 1  digitized|c2010|hHathiTrust Digital Library|lcommitted to 
       preserve|2pda|5MiAaHDL 
588 0  Print version record. 
650  0 Video games|xSocial aspects. 
650  0 Persuasion (Rhetoric) 
650  7 GAMES|xVideo & Electronic.|2bisacsh 
650  7 Persuasion (Rhetoric)|2fast|0(OCoLC)fst01058895 
650  7 Video games|xSocial aspects.|2fast|0(OCoLC)fst01166440 
650  7 jeu vidéo|xpersuasion.|2rero 
650 07 Computerspiel.|2swd 
650 07 Soziologie.|2swd 
650 17 Computerspellen.|2gtt 
650 17 Overreding.|2gtt 
650 17 Sociale aspecten.|2gtt 
655  0 Livres électroniques. 
776 08 |iPrint version:|aBogost, Ian.|tPersuasive games.
       |dCambridge, Mass. : MIT Press, ©2007|z9780262026147
       |z0262026147|w(DLC)  2006032621|w(OCoLC)72161832 
914    ocn159955291 
994    93|bGTK 
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