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Author Brühlmann, Florian, author.

Title The effects of framing in gamification : a study of failure / Florian Brühlmann ; Mit einem Geleitwort von Prof. Dr. Klaus Opwis und Dr. Elisa Mekler.

Publication Info. Wiesbaden : Springer Fachmedien Wiesbaden, [2016]

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Location Call No. Status
 University of Saint Joseph: Pope Pius XII Library - Internet  WORLD WIDE WEB E-BOOK SPRINGER    Downloadable
University of Saint Joseph patrons, please click here to access this SpringerLink resource
Description 1 online resource (77 pages).
Series BestMasters
BestMasters.
Summary The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification.
Note Print version record.
Subject Motivation (Psychology) -- Methodology.
Gamification.
Cognitive psychology.
Genre/Form Electronic books.
Other Form: Print version: Brühlmann, Florian. Effects of Framing in Gamification : A Study of Failure. Wiesbaden : Springer Fachmedien Wiesbaden, ©2017 9783658169251
ISBN 9783658169268
3658169265
3658169257
9783658169251
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