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Author Harbour, Jonathan S.

Title Visual C♯ game programming for teens / Jonathan S. Harbour.

Publication Info. Boston, MA : Course Technology PTR, a part of Cengage Learning, [2012]
©2012

Copies

Location Call No. Status
 Farmington, Main Library - Teen Department  TEEN 794.8 HAR    Check Shelf
Description xvii, 442 pages : illustrations ; 24 cm
Note Includes index.
Contents Part I. Dungeon prerequisites -- Welcome to the Dungeon -- Drawing shapes and bitmaps with GDI+ -- Sprites and real-time animation -- Coloision detection -- Playing sound effects and music -- Part 2. Building the dungeon -- Creating the dungeon editor -- Rendering a dungeon level -- Adding objects to the dungeon -- Going deeper into the dungeon with portals -- Part 3. Exploring the dungeon -- Creating characters and monsters -- Dialogue: trainers, vendors, and NPCs -- Fighting monsters, gaining experience, and leveling up -- Equipping gear and looting treasure -- Populating the dungeon -- Deep places of the world.
Summary Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.
Subject Microsoft Visual C#.
Video games -- Programming.
Microsoft Visual C♯ (OCoLC)fst01787213
Video games -- Programming. (OCoLC)fst00872114
Microsoft Visual C♯ .NET.
Microsoft XNA (Computer software)
C♯ (Computer language)
Computer games -- Computer software.
Genre/Form Literature. (OCoLC)fst01921716
Literature.
ISBN 9781435458482 (softcover)
1435458486 (softcover)
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