Description |
1 online resource |
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data file rda |
Note |
Includes index. |
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Online resource; title from digital title page (viewed on February 25, 2019). |
Summary |
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The subsequent chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, et cetera In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models. |
Subject |
Computer graphics -- Mathematics.
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Video games -- Mathematics.
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COMPUTERS -- General.
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Computer graphics -- Mathematics.
(OCoLC)fst00872135
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Genre/Form |
Electronic books.
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Other Form: |
Print version: Kothari, D.P. Mathematics for Computer Graphics and Game Programming : A Self-Teaching Introduction. Bloomfield : Mercury Learning & Information, ©2019 |
ISBN |
9781683923572 (electronic book) |
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168392357X (electronic book) |
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