Description |
1 online resource (ix, 178 pages) : illustrations |
Bibliography |
Includes bibliographical references (pages 167-169) and index. |
Contents |
This is a library, not an arcade, and other entirely artificial distinctions -- The gaming world, and how it can be appropriately appropriated into the library world -- Software, hardware, and other ware -- Planning your events, or, getting geeky with it -- How to promote your events, or, infecting the growth medium -- Setting it up, or, more about cables than you ever wanted to know -- Running a tournament, or why the thirty-third player always shows up right after you make the bracket -- Now what, or, how to leverage the interesting smell you've discovered -- Links, resources, and even a book or two. |
Note |
Print version record. |
Access |
Use copy Restrictions unspecified star MiAaHDL |
Reproduction |
Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL |
System Details |
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL |
Processing Action |
digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL |
Subject |
Video games.
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Video games.
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Libraries and teenagers -- United States.
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GAMES -- Video & Electronic.
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Computer games. (OCoLC)fst00872108
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Libraries and teenagers. (OCoLC)fst00997580
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Video games. (OCoLC)fst01166421
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United States. (OCoLC)fst01204155
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Other Form: |
Print version: Neiburger, Eli. Gamers-- in the library?!. Chicago : American Library Association, 2007 9780838909447 0838909442 (DLC) 2007010512 (OCoLC)87739113 |
ISBN |
9781441618931 (electronic bk.) |
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1441618937 (electronic bk.) |
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