"Take a look at the many ways that teams use STEAM to solve problems. From developing smartphones to creating images of black holes, there's nothing teams can't do when they work together!"-- Provided by publisher.
Audience
Ages 7-11 Lerner Publications.
Grades 2-3 Lerner Publications.
Note
Description based on print version record and CIP data provided by publisher.
Contents
Cover -- Title Page -- Dedication -- Copyright Information -- Table of Contents -- STEAM Teams Can Change the World -- STEAM Teams Make Cities Smarter -- STEAM Teams Uncover the Mysteries of the Brain -- STEAM Teams See the Unseeable -- STEAM Teams Help Save the World -- My STEAM Dream Team -- Glossary -- Learn More -- Index -- Photo Acknowledgments -- Back Cover