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Author Fullerton, Tracy.

Title Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.

Publication Info. Boca Raton : CRC Press/Taylor & Francis, [2014]

Copies

Location Call No. Status
 Colchester, Cragin Memorial Library - Adult Department  794.8 FUL    Check Shelf
Edition 3rd edition.
Description xxvii, 507 pages : illustrations ; 24 cm
Note "An A K Peters book."
Bibliography Includes bibliographical references and index.
Summary "Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"-- Provided by publisher.
Contents pt. 1: Game design basics. The role of the game designer -- The structure of games -- Working with formal elements -- Working with dramatic elements -- Working with system dynamics -- pt. 2: Designing a game. Conceptualization -- Prototyping -- Digital prototyping -- Playtesting -- Functionality, completeness, and balance -- Fun and accessibility -- pt. 3: Working as a game designer. Team structures -- Stages and methods of development -- Communicating your designs -- Understanding the new game industry -- Selling yourself and your ideas to the game industry.
Subject Video games -- Programming.
Video games -- Design.
Computer graphics.
COMPUTERS -- Programming -- Games.
Computer games -- Design. (OCoLC)fst00872112
Computer games -- Programming. (OCoLC)fst00872114
Computer graphics. (OCoLC)fst00872119
Computerspiel. (DE-588)4010457-6
Programmierung. (DE-588)4076370-5
ISBN 9781482217162 (pbk.)
1482217163 (pbk.)
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