Description |
1 game (1 main game board, 4 double-sided player boards, 4 player info cards, 4 final scoring cards, 4 personal assistant cards, era I deck (66 cards), era II deck (57 cards), era III deck (57 cards), 10 three-credit special cards, 15 one-and-two-credit special cards, 8 government contract cards, 3 action tiles in 4 colors, 16 metropolis tiles (11 blue, 5 brown), credit tokens in various denominations (1 credit - 44x, 5 credits - 10x, and 10 credits - 5x), kelp tokens in various denominations (1 kelp - 34x, 3 kelp - 8x), steelplast tokens in various denominations (1 steelplast - 34x, 3 steelplast - 8x), science tokens in various denominations (1 science - 25x, 3 science - 6x), biomatter tokens in various denominations (1 biomatter - 22x, 3 biomatter - 5x), 46 double-sided tunnel tiles, 1 action-cloning tile, 4 multiplier tiles, 37 farm tokens, 37 desalination plant tokens, 37 laboratory tokens, 17 nonsymbiotic city domes, 13 symbiotic city domes, 1 era marker, 3 markers in each of 4 player colors, 1 rulebook) : cardboard, plastic, wood, cardstock, paper, color ; in box 24 x 33 x 8 cm |
Physical Medium |
Cardboard plastic wood cardstock |
Note |
Title from container. |
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"Build a future under the waves."--Container. |
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For 1-4 players. |
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Game duration: 40 minutes. |
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"Warning: Contains small parts, risk of suffocation. This is not a toy. Not suitable for children under 3."--Container. |
Summary |
"As overcrowded metropolises spread across the earth, humanity has realized it is time to establish a new home on the ocean floor. Kelp farms can provide food. Desalination plants can provide water. And laboratories can provide the technology needed to build a network of underwater cities. Players direct the fouding of their own underwater nations. They collect resources to build cities, a transporation network, and the facilities necessary to support life under the sea. Everything is accomplished by playing cards to choose various actions. If the card matches the action, the player also gains a benefit from the card. At times, the action may be so important that the player will choose it even with a nonmatching card. At other times, the benefit of the card may be so good that any action is acceptable as long as the card matches it. Balancing these choices is the key to building an underwater habitat in which humanity can thrive."-- Container |
Audience |
Ages 14+. |
Subject |
Undersea colonies -- Games.
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Civilization -- Games.
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Board games.
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Board games. (OCoLC)fst00835096
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Civilization. (OCoLC)fst00862898
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Undersea colonies. (OCoLC)fst01743102
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Genre/Form |
Board games.
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Puzzles and games.
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Board games. (OCoLC)fst01726542
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Games. (OCoLC)fst01726787
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Puzzles and games. (OCoLC)fst01919958
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Added Author |
Vavroň, Milan, illustrator.
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Boxan, Radek, graphic designer.
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Delicious Games.
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Rio Grande Games (Firm)
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Standard No. |
655132005647 |
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