LEADER 00000cam 2200661 i 4500 001 ocn958798613 003 OCoLC 005 20221014105159.0 008 170309t20172017nyua 6 000 0beng 010 2016046430 015 GBB786376|2bnb 016 7 018350756|2Uk 019 984746768|a988692571|a990562745|a999806350|a1144578005 |a1237828459 020 9781568585598|q(paperback) 020 1568585594|q(paperback) 035 (OCoLC)958798613|z(OCoLC)984746768|z(OCoLC)988692571 |z(OCoLC)990562745|z(OCoLC)999806350|z(OCoLC)1144578005 |z(OCoLC)1237828459 040 DLC|beng|erda|cDLC|dBTCTA|dBDX|dOCLCO|dOCLCQ|dYDX|dOCLCQ |dIEB|dYDX|dOCLCO|dLNC|dBKL|dOCLCF|dP@N|dUUC|dDUD|dAZZPT |dRB0|dOCLCQ|dOCLCO|dCCH|dOSU|dTME|dOCLCQ|dOCLCO|dYU6 |dOCLCQ|dOCLCO|dFSP|dUKMGB|dOCL|dNJB|dAZU|dHZH|dGL7|dLKC |dOCLCO|dTL4|dOCLCQ|dJXV|dCNCGM|dOCLCO|dOCLCQ|dOCLCO|dVP@ |dOCLCQ|dOCLCO|dDU3|dOCL|dOCLCO|dOCL|dOCLCO|dCMI 042 pcc 049 GWVA 050 00 GV1469.62.D84|bK87 2017 082 00 794.8|223 084 GAM010000|2bisacsh 100 1 Kushner, David,|d1968-|eauthor. 245 10 Rise of the dungeon master :|bGary Gygax and the creation of D & D /|cDavid Kushner and Koren Shadmi. 264 1 New York :|bNation Books,|c[2017] 264 4 |c©2017 300 136 pages :|billustrations ;|c23 cm 336 text|btxt|2rdacontent 336 still image|bsti|2rdacontent 337 unmediated|bn|2rdamedia 338 volume|bnc|2rdacarrier 380 Comic or graphic novel|2marcgt 380 Biography|2marcgt 520 "Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co- created the wildly popular Dungeons & Dragons game, determining the rules and inventing the signature 20-sided dice. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D & D conventions were set up around the country and the game inspired everything from movies to the first video games. With D & D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture"--|cProvided by publisher 600 10 Gygax, Gary. 600 17 Gygax, Gary.|2fast|0(OCoLC)fst01925739 650 0 Dungeons and Dragons (Game) 650 1 Games|vFiction. 650 1 Games|vCartoons and comics 650 7 GAMES|xRole Playing & Fantasy.|2bisacsh 650 7 Dungeons and Dragons (Game)|2fast|0(OCoLC)fst00899493 655 4 Graphic novels. 655 7 Graphic novels.|2fast|0(OCoLC)fst01726630 655 7 Biographical comics.|2fast|0(OCoLC)fst01921595 655 7 Nonfiction comics.|2fast|0(OCoLC)fst01921721 655 7 Graphic novels.|2lcgft 700 1 Shadmi, Koren,|eillustrator. 776 08 |iOnline version:|aKushner, David, 1968-|tRise of the dungeon master.|dNew York : Nation Books, 2017 |z9781568585604|w(DLC) 2017012225 994 C0|bGWV
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