"The Race Card" explores gaming technologies and the concept of a "model minority."
Bibliography
Includes bibliographical references and index.
Contents
Introduction : Ludo-Orientalism and the gamification of race -- Evening the odds through Chinese exclusion -- Just deserts : a game theory of the Japanese American internment -- Against the odds : from model minority to model majority -- West of the magic circle : the Orientalist origins of game studies -- Mobile frontiers : Pokémon after Pearl Harbor.