LEADER 00000cam 2200529 i 4500
001 on1022982573
003 OCoLC
005 20200303040127.0
008 180209s2019 mnua j 000 0 eng
010 2018006074
020 9781543525717|q(hardcover)
020 1543525717|q(hardcover)
020 9781543525755|q(pbk.)
020 154352575X|q(pbk.)
035 (OCoLC)1022982573
040 DLC|beng|erda|cDLC|dOCLCF|dPNX|dSO$|dDLC|dEHH|dHHO|dBYV
042 pcc
049 CKEA
050 00 CC176|b.T76 2019
082 00 930.1|223
100 1 Troupe, Thomas Kingsley,|eauthor.
245 10 Time for action :|bthe inspiring truth behind popular
adventure video games /|cby Thomas Kingsley Troupe.
264 1 [North Mankato, Minnesota] :|bCapstone Press, a capstone
imprint|c[2019]
300 32 pages :|bcolor illustrations ;|c24 cm.
336 text|btxt|2rdacontent
337 unmediated|bn|2rdamedia
338 volume|bnc|2rdacarrier
490 1 Edge books. Video games vs. reality
504 Includes bibliographical references (page 31) and index.
505 0 Ready for action! -- Historic inspiration -- Lost legends
-- Fortune and glory -- Glossary -- Read more -- Internet
sites -- Index.
520 Compares true exploration of ancient cities to today's
popular action adventure video games and discusses if they
are portrayed accurately, or if the games twist the truth
to create a more exciting game-playing experience.
521 1 Age 8-14.
650 0 Extinct cities|vJuvenile literature.
650 0 Civilization, Ancient|vJuvenile literature.
650 0 Extinct cities|xComputer games|vJuvenile literature.
650 0 Civilization, Ancient|xComputer games|vJuvenile
literature.
650 1 Extinct cities.
650 1 Civilization, Ancient.
650 1 Computer games.
650 7 Civilization, Ancient.|2fast|0(OCoLC)fst00862946
650 7 Extinct cities.|2fast|0(OCoLC)fst00918959
655 7 Juvenile works.|2fast|0(OCoLC)fst01411637
776 08 |iOnline version:|aTroupe, Thomas Kingsley, author.|tTime
for action|dNorth Mankato, Minnesota : Capstone Press,
2019|z9781543525793|w(DLC) 2018006709
800 1 Troupe, Thomas Kingsley.|tEdge books.|pVideo games vs.
reality.
994 C0|bCKE
Simsbury Public Library - Children's Department
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