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Book Cover
Bestseller
BestsellerE-Book
Author Ward, Antony, 1975-

Title Game character development / Antony Ward.

Imprint Boston, MA : Course Technology, ©2008.

Copies

Location Call No. Status
 Rocky Hill - Downloadable Materials  EBSCO Ebook    Downloadable
Rocky Hill cardholders click here to access this title from EBSCO
Description 1 online resource (x, 213 pages) : illustrations (some color)
data file rda
Note Print version record.
Contents ""Contents""; ""Introduction""; ""Chapter 1 Subdivision Surfaces""; ""What Are Subdivision Surfaces?""; ""How Do Subdivision Surfaces Work?""; ""Hard Surfaces""; ""Surfaces Memory""; ""Why Is Subdivision Surface Modeling Useful for Real-Time Models?""; ""Chapter 2 Model Construction""; ""Mesh Topology""; ""Edge Loops""; ""n-Gons and Poles""; ""Modeling Methods""; ""Point by Point""; ""Extruding""; ""Box Modeling""; ""Sculpting""; ""Resurfacing""; ""Chapter 3 The Character You�ll Create: The Ogre""; ""About the Ogre""; ""About the Artist""; ""Why I Chose the Ogre""
""Chapter 4 Model Preparation and Recycling""""Model Preparation""; ""Researching Your Character""; ""Real-Time Game Model Restrictions""; ""Recycling Previously Created Models""; ""Getting Feedback""; ""Approach""; ""Chapter 5 Building Foundations""; ""Silo""; ""Creating the Basic Shape""; ""Preparing Your Scene""; ""Arms""; ""Legs""; ""Torso""; ""Combining Elements""; ""Extremities""; ""Hands""; ""Feet""; ""Head and Face""; ""The Basic Shape""; ""Eyes""; ""Mouth""; ""Nose""; ""Ears""; ""Attaching the Head""; ""Hair and Fur""; ""Clothing""; ""Shirt""; ""Loin Cloth""; ""Accessories""
""The Final Model""""Chapter 6 UV Mapping""; ""Autodesk Maya""; ""Mapping Methods""; ""What Is UV Mapping?""; ""Projection Mapping""; ""Pelt Mapping""; ""UV Preparation""; ""Texture Layout""; ""Dividing the Ogre""; ""Applying UVs""; ""Adding a Checker Texture""; ""Head""; ""Hand and Arm""; ""Foot and Leg""; ""Clothing""; ""UV Layout""; ""Chapter 7 Virtual Sculpting""; ""Introduction to Sculpting""; ""Brushes""; ""Stencils""; ""Autodesk Mudbox""; ""Let�s Sculpt""; ""Arm and Hand""; ""Leg and Foot""; ""Head""; ""Clothing""; ""All Together Now""; ""Resurface""; ""Chapter 8 Detail Textures""
""Surface Normals and Shading""""The Bump Map""; ""The Normal Map""; ""The Parallax Map""; ""The Displacement Map""; ""Ambient Occlusion""; ""Chapter 9 Texture Building""; ""Map Extraction""; ""Texture Painting""; ""Base Colors""; ""Head""; ""Arm and Hand""; ""Leg and Foot""; ""Clothing""; ""Compiling""; ""Specular Maps""; ""Chapter 10 Optimization and Refinement""; ""Silhouette Refinement""; ""Optimization and Deformation""; ""Bend but Don�t Break""; ""Polygon Culling""; ""Off to Work""; ""Chapter 11 Modeling the Extras""; ""Eyes""; ""Eye Anatomy""; ""Outer Eye Modeling""
""Iris Modeling""""Base Materials""; ""Detail Texturing""; ""Eye Tweaking and Fitting""; ""Belt, Buckle, and Straps""; ""Hair, Fur, and Cloth Detail""; ""Finishing Touches""; ""Chapter 12 What�s Next?""; ""The Pipeline""; ""Appendix: Resources""; ""Websites""; ""Books""; ""Forums""; ""Tools and Applications""; ""Index""; ""A""; ""B""; ""C""; ""D""; ""E""; ""F""; ""G""; ""H""; ""I""; ""I""; ""L""; ""M""; ""N""; ""O""; ""P""; ""Q""; ""R""; ""S""; ""T""; ""U""; ""V""; ""W""; ""X""; ""Z""
Subject Maya (Computer file)
Maya (Computer file)
Maya (Computer file) (OCoLC)fst01392146
Computer animation.
Three-dimensional display systems.
COMPUTERS -- Digital Media -- Video & Animation.
Computer animation.
Three-dimensional display systems.
Computer animation. (OCoLC)fst00872015
Three-dimensional display systems. (OCoLC)fst01150324
Genre/Form Computer network resources.
Electronic books.
Other Form: Print version: Ward, Antony. Game character development. Boston, MA : Course Technology, ©2008 (DLC) 2008902376
ISBN 9781598636949 (electronic bk.)
1598636944 (electronic bk.)
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