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Author Davis, Warren B., 1956- author.

Title Creating Q*bert and other classic video arcade games / Warren Davis ; afterword by John Newcomer ; foreword by Ed Boon.

Publication Info. Santa Monica : Santa Monica Press, 2021.

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Description 1 online resource (1 volume) : illustrations (black and white, and colour)
data file rda
Summary "Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code. Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis's memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period."-- Provided by publisher
Note Print version record.
Subject Davis, Warren B., 1956-
Video game designers -- Biography.
Computer programmers -- Biography.
Video games -- Design -- History.
Computer programmers. (OCoLC)fst00872382
Video game designers. (OCoLC)fst01982400
Video games -- Design. (OCoLC)fst01166425
Indexed Term Q*bert (Game)
Genre/Form Autobiography.
Biography.
Biographies. (OCoLC)fst01919896
History. (OCoLC)fst01411628
Autobiographies.
Biographies.
Other Form: Print version: Davis, Warren. Creating Q*bert and other classic video arcade games. Santa Monica : Santa Monica Press, 2021 9781595801050 (OCoLC)1276795229
ISBN 9781595807854 (electronic book)
1595807853 (electronic book)
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