Description |
1 game (1 rulebook, 1 game board, 39 strategy cards, 1 personal letter card, 13 agenda cards, 34 influence cubes, 6 DEFCON markers, 6 flag counters, 1 prestige marker, 1 round marker) : paper, cardboard, wood ; in container 21 x 28 x 4 cm |
Physical Medium |
cardboard paper wood rdamat |
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cardstock |
Description |
Age group: age Preteens lcdgt |
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Age group: age Teenagers lcdgt |
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Age group: age Young adults lcdgt |
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Age group: age Adults lcdgt |
Summary |
On October 14, 1962, an American spy plane spotted a Communist missile base under construction in Cuba, ninety miles from the United States. The discovery triggered an open confrontation between the world's two great superpowers, the US and Soviet Union. For thirteen days, the world held its breath, waiting to see if brinksmanship and maneuvering led to a peaceful settlement or World War Three. As Kennedy or Khruschev, can YOU win a decisive political victory or will you be remembered as the leader who plunged the world into atomic war? 13 Days is a card-driven boardgame of the Crisis with players taking the roles of the two superpower leaders. It can be played in under an hour. -- From container. |
Note |
BoardGameGeek complexity rating: 2.35. |
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BoardGameGeek language dependence note: Extensive use of text - massive conversion needed to be playable. |
Audience |
Age range 10+ |
Note |
Duration: 45 minutes. |
Subject |
Cuban Missile Crisis, 1962.
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United States -- Foreign relations -- 1961-1963.
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Diplomatic relations. (OCoLC)fst01907412
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United States. (OCoLC)fst01204155
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Cuban Missile Crisis (1962) (OCoLC)fst00884799
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Chronological Term |
1961-1963
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Genre/Form |
Board games. (OCoLC)fst01726542
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Board games.
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Added Author |
Granerud, Asger Sams, designer.
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Walker, Jacob (Illustrator), artist.
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Jolly Roger Games, publisher.
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Standard No. |
074427119621 |
ISBN |
9780990807841 |
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0990807843 |
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