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Author Shaw, Zed.

Title Learn Python the hard way : a very simple introduction to the terrifyingly beautiful world of computers and code / Zed A. Shaw.

Publication Info. Upper Saddle River, New Jersey : Addison-Wesley, [2014]

Copies

Location Call No. Status
 Berlin-Peck Memorial Library - Non Fiction  005.13 SHAW    DUE 05-26-16 Billed
Edition Third Edition.
Description xv, 287 pages ; 23 cm + 1 CD-ROM (4 3/4 in.)
Note Includes index.
Contents The hardway is easier -- Exercise 0: The setup -- Exercise 1: A good first program -- Exercise 2: Comments and pound characters -- Exercise 3: Numbers and math -- Exercise 4: Variables and names -- Exercise 5: More variables and printing -- Exercise 6: Strings and text -- Exercise 7: More printing -- Exercise 8: Printing, printing -- Exercise 9: Printing, printing, printing -- Exercise 10: What was that? -- Exercise 11: Asking questions -- Exercise 12: Prompting people -- Exercise 13: Parameters, unpacking, variables -- Exercise 14: Prompting and passing -- Exercise 15: Reading files -- Exercise 16: Reading andwriting files -- Exercise 17: More files -- Exercise 18: Names, variables, code, functions -- Exercise 19: Functions and variables -- Exercise 20: Functions and files -- Exercise 21: Functions can return something -- Exercise 22: What do you know so far? -- Exercise 23: Read some code -- Exercise 24: More practice -- Exercise 25: Even more practice -- Exercise 26: Congratulations, take a test! -- Exercise 27: Memorizing logic -- Exercise 28: Boolean practice -- Exercise 29: What if -- Exercise 30: Else and if -- Exercise 31: Making decisions -- Exercise 32: Loops and lists -- Exercise 33: While loops -- Exercise 34: Accessing elements of lists -- Exercise 35: Branches and functions -- Exercise 36: Designing and debugging -- Exercise 37: Symbol review -- Exercise 38: Doing things to lists -- Exercise 39: Dictionaries, oh lovely dictionaries -- Exercise 40: Modules, classes, and objects -- Exercise 41: Learning to speak object oriented -- Exercise 42: Is-a, has-a, objects, and classes -- Exercise 43: Basic object oriented analysis and design -- Exercise 44: Inheritance vs. composition -- Exercise 45: You make a game -- Exercise 46: A project skeleton -- Exercise 47: Automated testing -- Exercise 48: Advanced user input -- Exercise 49: Making sentences -- Exercise 50: Your first website -- Exercise 51: Getting input from a browser -- Exercise 52: The start of your Web game -- Next steps -- Advice from an old programmer -- Appendix A: Command line crash course.
Subject Python (Computer program language)
Python (Computer program language) -- Problems, exercises, etc.
Computer programming -- Problems, exercises, etc.
Computer programming.
Genre/Form Problems and exercises.
ISBN 9780321884916 (paperback : alkaline paper)
0321884914 (paperback : alkaline paper)
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