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Title 60 ready-to-use coding projects / edited by Ellyssa Kroski.

Publication Info. Chicago : ALA Editions, 2020.
©2020

Copies

Location Call No. Status
 Bristol, Main Library - Children's Department  OFFICE J025.5 KRO    In-Library Use Only
 Farmington, Main Library - Reference Collection  REF OFFICE 025.5 SIX    Check Shelf
Description xxi, 410 pages : illustrations ; 23 cm
Summary "This book provides 60 ready-to-use coding projects that can be implemented in libraries"-- Provided by publisher.
Bibliography Includes bibliographical references (pages 389-390) and index.
Contents Programs for kids (ages 3-7). Make your own cartoon with PBS Kids ScratchJr / Joanna Schofield -- Before you plug in, analog games to play with young children: story mapping / Stacy Hurt -- Before you plug in, analog games to play with young children: the human robot / Stacy Hurt -- Mommy and me coding: learning coding concepts together with Code-a-Pillar / Bianca Rivera -- Coding storytime for families / Kristine Techavanich -- Using Spheros to retell a story / Sharon McCubbins -- Demonstrating characterization with ScratchJr / Sharon McCubbins -- Computational thinking in storytime: robots / Claudia Haines -- Pattern play: analog activities to explore patterns with preschoolers and families / Paula Langsam -- Mazes and games: how to integrate algorithm design with analog preschool and family activities / Paula Langsam and Amy Steinbauer -- Program the human robot: decomposition activities for preschoolers and families / Paula Langsam -- IF you can imagine it, THEN you can code it: mini-stories with Dash robotics / Alessandra Affinito -- Tell me a story with ScratchJr / Lisa O'Shaughnessy -- Storytime coding / Marissa Guidara -- TechTacular / Marissa Guidara -- Bee-Bot Bowling / Marissa Guidara -- Preschool coding: how to teach coding to children / Katie Clausen -- Screen-free coding for preschoolers / Katie Clausen -- Great books for teaching coding to preschoolers / Katie Clausen -- Coding stations in a K-3 school library / Danielle Arnold -- Integrate picture books to teach computational thinking skills / Danielle Arnold.
Programs for tweens (ages 8-12). Scratch coding for tweens: creating cartoons / Karlene Tura Clark -- Bring your LEGOs to life with LEGO Education WeDo / Joanna Schofield -- Program a Mad Libs game with Python / Connor McNamara -- Program a number guessing game with Python / Connor McNamara -- Program a SUPER number guessing game with Python / Connor McNamara -- Coding music with exceptional learners: mission possible / Melanie Toran -- Build an automated puppet with Arduino / Jamie Bair -- Coding camp for tweens / Annamarie Carlson -- Beginner video game coding and design / Annamarie Carlson -- Outreach programming with robots and coding / Annamarie Carlson -- Scratch art: create and animate characters using Scratch / Mary Carrier -- Program A-mazing Finch Robots with Scratch / Mary Carrier -- A crash course in robotics / Loren McClain -- Unstructured learning: using drop-in technology programs to engage more patrons and support learning through play / Julia Clark -- Choose your own adventure: bring coding to life with interactive storytelling / Kaitlin Frick and Grace Zell -- LEGO Sumobots: programming robots with LEGO MINDSTORMS / Chad Clark -- Digital dress-up: creating drag-and-drop games in Scratch / Olivia Horvath -- Remix a meme using Scratch / Olivia Horvath -- Using Bloxels to teach storytelling and video game design / Danielle Arnold -- How to give successful coding workshops for ages 8-12 / Karima Kafif.
Programs for young adults (ages 13-18). Form a Hacker Club and Hacker Club Jr. / Jessica Franco and Emily Sheehan -- Host a teen and tween app development camp in your library / Jessica Franco and Emily Sheehan -- Host an escape room with a robotic twist / Joanna Schofield -- Advancing beyond Scratch to text-based coding with Pencil Code / Jamie Bair -- Program a Scratch guessing machine / David Vance -- Use HTML, JavaScript, and CSS to create an interactive online Greet-Bot 3000 / David Vance -- Player ready: making your first video game / Loren McClain -- Partners in technology: how to create a successful technology mentorship program / Julia Clark -- Walk through my world: create a virtual reality digital world / Lisa O'Shaughnessy -- Living in fairyland: explore fairy tales with VR technology / Lisa O'Shaughnessy -- Create and choreograph original music videos / Jessica Franco and Emily Sheehan -- After Scratch: connecting teen patrons with next steps / Olivia Horvath -- Programming stories: how to animate with code / Austin Olney.
Programs for adults. Scratch coding for adults: creating a collectible game / Karlene Tura Clark -- Learn with Lynda.com: an introduction to JavaScript / Joanna Schofield -- Meetup.com and libraries: programming partnerships to teach adults / Esther Jackson and Rashad Bell -- MakeCode with Circuit Playground Express: physical computing for adults / Chad Clark.
Creating circulating collections. Rotating kits for easy STEM programming / Kelsey Hughes -- Creating a tech-related circulating collection / Michael P. Sauers.
Language Text in English.
Subject Libraries -- Activity programs -- United States.
Computer programming -- Study and teaching.
Computer literacy -- Study and teaching.
Computer literacy -- Study and teaching. (OCoLC)fst00872260
Computer programming -- Study and teaching. (OCoLC)fst00872406
Libraries -- Activity programs. (OCoLC)fst01751537
United States. (OCoLC)fst01204155
Added Author Kroski, Ellyssa, editor.
Added Title Sixty ready-to-use coding projects
ISBN 9780838918722 paperback
0838918727 paperback
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