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LEADER 00000cam 2200445Ii 4500
001 ocn959032219
003 OCoLC
005 20170601020739.0
008 160922s2017 nyua f 001 0 eng d
020 1454922346
020 9781454922346
035 (OCoLC)959032219
040 YDX|beng|erda|cYDX|dBDX|dFOLLT|dOCLCF|dWLM
049 CKEA
082 04 005.1|223
092 005.0000
100 1 McComb, Gordon,|eauthor.
245 14 The gamer's guide to coding /|cGordon McComb.
246 30 Coding
264 1 New York :|bSterling,|c[2017]
300 320 pages :|billustrations ;|c24 cm
336 text|2rdacontent
337 unmediated|2rdamedia
338 volume|2rdacarrier
385 |mAge group|aLate Adolescents|2ericd
500 "Design, code, build, play."
500 Includes index.
505 0 Starting at square one: setting up shop -- A closer look
at HTML script pages -- Writing your first game -- Common
HTML elements and what they do -- Getting started with
Javascript: part 1 -- Getting started with Javascript:
part 2 -- Controlling the look of your games with Styles -
- Responding to events: part 1 -- Using graphics --
Writing code that thinks -- Working with the Document
Object Model (DOM) -- Responding to events: part 2 --
Making your game move -- Creating motion with CSS
transitions -- Creating motion with CSS animations --
Adding clocks and timers -- Extended animation techniques
-- Using numbers and math in games -- Adding sound --
Fixing errors: troubleshooting and debugging -- Appendix A
: Using the online support site -- Appendix B: Where to
play and publish your games -- Index.
650 0 Computer programming|vHandbooks, manuals, etc.
650 0 Video games|xProgramming|vHandbooks, manuals, etc.
650 7 Computer games|xProgramming.|2fast|0(OCoLC)fst00872114
650 7 Computer programming.|2fast|0(OCoLC)fst00872390
655 7 Handbooks and manuals.|2lcgft
655 7 Handbooks and manuals.|2fast|0(OCoLC)fst01423877
994 92|bCKE