Includes bibliographical references (page 31) and index.
Contents
Get your game on -- Getting in the game -- Game designer jobs -- Bringing a game to life -- Programs at play -- Early computer games -- From arcade to home -- Computer revolution -- Game-changing moves -- Timeline.
Summary
"Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry." -- (Source of summary not specified)