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Book Cover
Bestseller
BestsellerE-Book
Author Lavieri, Dr. Edward.

Title Getting Started with Unity 2018 : a Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition.

Publication Info. Birmingham : Packt Publishing, 2018.

Copies

Location Call No. Status
 Rocky Hill - Downloadable Materials  EBSCO Ebook    Downloadable
Rocky Hill cardholders click here to access this title from EBSCO
Edition 3rd ed.
Description 1 online resource (330 pages)
Note Print version record.
Contents Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Downloading and Installing Unity; Game engine overview; Game engines for specific game genres; First-person shooters (FPS); Third-person games; Other game genres; Available 3D game engines; CryENGINE; Lumberyard; Microsoft's XNA Game Studio; Unreal game engine; Unity -- past, present, and future; Version 1.0 -- 2005; Version 2.0 -- 2007; Version 3.0 -- 2010; Version 4.0 -- 2012; Version 5.0 -- 2015; Version 2017 -- 2017; Version 2018 -- 2018; The case for Unity; Unity features.
Note EditorGraphics ; Unity community; System requirements; Development system requirements; Playback system requirements; Downloading Unity ; Installing Unity; Summary; Chapter 2: The Unity Interface; Screen real estate ; Menu; Unity; File; Edit; Assets; GameObject; Component; Window; Help; Scene view; Game view; Project window; Hierarchy window; Inspector window ; Toolbar; Transform tools; Gizmo Toggles; Cloud and Account Buttons; Layers and Layouts; Layouts; Summary; Chapter 3: Designing the Game; Game concept; Game idea; Input controls; Winning and losing; Game characters; Cucumber Man.
Contents Cucumber BeetleGameplay; Game world layout; Starting condition; Point system; Heads-Up Display; The difficulty balance; Difficulty balance questions; Implementation plan; Project organization ; Custom assets; Standard assets; Organization; Summary; Chapter 4: Creating Our Terrain; Creating the terrain; Working with height maps; Importing the terrain; Shaping the terrain; Smoothing our terrain; Creating our spawn points; Painting the terrain; Adding water; Saving your work; Adding vegetation; Summary; Chapter 5: Lights, Cameras, and Shadows; Working with cameras.
Understanding camera projectionsOrientating your frustum; Creating a Skybox ; Using multiple cameras; Working with lighting; Directional lighting; Point lighting; Spot lighting; Area lighting; Implementing reflection probes; Understanding shadows; Summary; Chapter 6: Creating and Importing 3D Objects for Our Game; Understanding assets and GameObjects; Asset packages; Understanding GameObjects; Creating 3D objects in Unity; Using prefabs; Using additional 3D objects; Using the Unity Asset Store; Hands-on with the Unity Asset Store; Incorporating custom assets in our game.
Working with imported assetsPlanting Cherry Trees; Planting Cucumber Patches; Summary; Chapter 7: Implementing Our Player Character; Working with Unity's standard asset package; Importing the game character; Configuring a player controller; Fine-tuning our character; Fine-tuning the motor controls; Fine-tuning scale; Fine-tuning the Capsule Collider; Changing and refining input controls ; Animating our player character; Reviewing the player controller script; Reviewing the Animator component; Previewing the animations; Terraforming the terrain for our Cucumber Man; Summary.
Note Chapter 8: Implementing Our Non-Player Characters.
Summary The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Subject Video games -- Programming.
Video games -- Design.
GAMES & ACTIVITIES -- Video & Electronic.
Computer games -- Design. (OCoLC)fst00872112
Computer games -- Programming. (OCoLC)fst00872114
Other Form: Print version: Lavieri, Dr. Edward. Getting Started with Unity 2018 : A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition. Birmingham : Packt Publishing, ©2018
ISBN 9781788832915 (electronic book)
1788832914 (electronic book)
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