Why learn programming? -- Scratch 2.0 -- Sprites, stages, scripts -- Areas -- Tools -- Blocks -- Panes -- Projects -- Smash the mosquito -- The racetrack -- Catch me if you can! -- Everybody to the seaside -- The crazy umbrella -- Jellyfish salad -- Solutions.
Summary
Explains how to use the programming language Scratch to create computer games, presenting projects that can be altered as young readers gain proficiency.