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LEADER 00000cam  2200433Ii 4500 
001    ocn870646750 
003    OCoLC 
005    20160518075011.7 
006    m     o  d         
007    cr cnu---unuuu 
008    140217t20142014mau     ob    001 0 eng d 
020    9780262321334|q(electronic bk.) 
020    0262321335|q(electronic bk.) 
035    (OCoLC)870646750 
040    N$T|beng|erda|epn|cN$T|dYDXCP|dE7B|dB24X7|dJSTOR|dCAUOI
       |dCOO|dCUS|dOCLCQ|dEBLCP 
049    GTKE 
050  4 MT64.V53|bP45 2014eb 
082 04 781.5/4|223 
100 1  Phillips, Winifred,|eauthor. 
245 12 A composer's guide to game music /|cby Winifred Phillips. 
264  1 Cambridge, Massachusetts :|bThe MIT Press,|c[2014] 
264  4 |c©2014 
300    1 online resource 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
504    Includes bibliographical references and index. 
505 0  Why would you want to write music for games? -- A 
       composer's creative skillset -- Immersion -- The 
       importance of themes -- Music genres and game genres -- 
       Roles and functions of music in games -- Preparation and 
       workflow -- The development team -- Music needs of the 
       game -- Linear music in games -- Interactive music in 
       games -- Interactive music in games -- A game composer's 
       technical skillset -- Acting like a business and finding 
       work. 
520    This book provides a comprehensive, practical guide that 
       leads an aspiring video game composer from acquiring the 
       necessary creative skills to understanding the function of
       music in games to finding work in the field. Phillips 
       offers detailed coverage of essential topics, including 
       musicianship and composition experience; immersion; 
       musical themes; music and game genres; workflow; working 
       with a development team; linear music; interactive music, 
       both rendered and generative; audio technology, from 
       mixers and preamps to software; and running a business. 
       This resource offers indispensable guidance for musicians 
       and composers who want to deploy their creativity in a 
       dynamic and growing industry, protect their musical 
       identities while working in a highly technical field, and 
       create great music within the constraints of a new medium.
       --|cEdited summary from book. 
588 0  Print version record. 
650  0 Video game music|xInstruction and study. 
650  0 Computer game music|xInstruction and study. 
650  7 MUSIC|xInstruction & Study|xTheory.|2bisacsh 
650  7 MUSIC|xInstruction & Study|xComposition.|2bisacsh 
776 08 |iPrint version:|aPhillips, Winifred.|tComposer's guide to
       game music.|dCambridge, Massachusetts : The MIT Press, 
       [2014]|z9780262026642|w(DLC)  2013016543|w(OCoLC)841516845
914    ocn870646750 
994    93|bGTK 
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