LEADER 00000cam 2200433Ii 4500 001 ocn870646750 003 OCoLC 005 20160518075011.7 006 m o d 007 cr cnu---unuuu 008 140217t20142014mau ob 001 0 eng d 020 9780262321334|q(electronic bk.) 020 0262321335|q(electronic bk.) 035 (OCoLC)870646750 040 N$T|beng|erda|epn|cN$T|dYDXCP|dE7B|dB24X7|dJSTOR|dCAUOI |dCOO|dCUS|dOCLCQ|dEBLCP 049 GTKE 050 4 MT64.V53|bP45 2014eb 082 04 781.5/4|223 100 1 Phillips, Winifred,|eauthor. 245 12 A composer's guide to game music /|cby Winifred Phillips. 264 1 Cambridge, Massachusetts :|bThe MIT Press,|c[2014] 264 4 |c©2014 300 1 online resource 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 504 Includes bibliographical references and index. 505 0 Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. 520 This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. This resource offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium. --|cEdited summary from book. 588 0 Print version record. 650 0 Video game music|xInstruction and study. 650 0 Computer game music|xInstruction and study. 650 7 MUSIC|xInstruction & Study|xTheory.|2bisacsh 650 7 MUSIC|xInstruction & Study|xComposition.|2bisacsh 776 08 |iPrint version:|aPhillips, Winifred.|tComposer's guide to game music.|dCambridge, Massachusetts : The MIT Press, [2014]|z9780262026642|w(DLC) 2013016543|w(OCoLC)841516845 914 ocn870646750 994 93|bGTK
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