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Title Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney [and 3 others].

Publication Info. Baltimore, Maryland : Johns Hopkins University Press, 2014.

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Location Call No. Status
 Windsor, Main Library - Adult Department  378.1734 PO    Check Shelf
Description vi, 336 pages : illustrations ; 24 cm.
Series Tech.edu
Tech.edu.
Bibliography Includes bibliographical references and index.
Contents Introduction: Why games and social media? / Zoë B. Corwin, William G. Tierney, Tracy Fullerton, and Gisele Ragusa -- What is the current landscape of higher education?: The disruptive future of higher education / William G. Tierney ; The need to increase college enrollment and completion / Laura W. Perna ; Transition readiness : making the shift from high school to college in a social media world / David Conley and Mary Seburn ; From communication to community : how games and social media affect postsecondary stakeholders / Zoë B. Corwin -- What's in a game?: What games do well : mastering concepts in play / Tracy Fullerton ; The open laptop exam : reflections and expectations / Henry Jenkins and Adam S. Kahn ; Games, passion, and "higher" education / James Paul Gee ; Game-like learning : leveraging the qualities of game design and play / Katie Salen -- What do we know about games and what do we neeed to learn?: Assessing learning in video games / Valerie Shute, Matthew Ventura, Yoon Jeon Kim, and Lubin Wang ; Implications and applications of sociable gaming for higher education / Nicole B. Ellison, Donghee Yvonne Wohn, and Carrie Heeter ; Gender, social media, games, and the college landscape / Gisele Ragusa ; How much technology is enough? / Steven Weiland -- Conclusion: The shape of things to come / William G. Tierney and Zoë B. Corwin.
Summary Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible. using online games and social media as tools, the editor and his team have developed ways to make applying for college much less intimidating.
Subject Education, Higher -- Effect of technological innovations on.
Education, Higher -- Social aspects.
Play -- Social aspects.
Video games.
Video games.
Social media.
EDUCATION / Higher.
GAMES / Video & Electronic.
SOCIAL SCIENCE / Media Studies.
Hochschulbildung. (DE-588)4160198-1
Videospiel. (DE-588)4063465-6
Computerspiel. (DE-588)4010457-6
Soziale Software. (DE-588)7550143-0
Computer games. (OCoLC)fst00872108
Education, Higher -- Effect of technological innovations on. (OCoLC)fst00903051
Education, Higher -- Social aspects. (OCoLC)fst00903107
Play -- Social aspects. (OCoLC)fst01066950
Social media. (OCoLC)fst01741098
Video games. (OCoLC)fst01166421
Added Author Tierney, William G., editor.
Added Title Role of games and social media in higher education
Games and social media in higher education
ISBN 9781421413068 (hardcover: alkaline paper)
142141306X (hardcover: alkaline paper)
9781421413075 (electronic)
1421413078 (electronic)
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