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Bestseller
BestsellerE-Book
Author Horton, John, 1971- Author.

Title Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games / John Horton.

Publication Info. Birmingham : Packt Publishing, Limited. 2019.

Copies

Location Call No. Status
 Rocky Hill - Downloadable Materials  EBSCO Ebook    Downloadable
Rocky Hill cardholders click here to access this title from EBSCO
Edition 2nd ed.
Description 1 online resource (746 pages)
data file rda
Bibliography Includes bibliographical references and index.
Audience Trade Packt Publishing, Limited.
Summary This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing features.
Contents Beginning C++ game programming: learn to program with C++ by building fun games, Second edition -- Contributors -- Table of Contents -- Preface -- Chapter 1: C++, SFML, Visual Studio, and Starting the First Game -- Chapter 2: Variables, Operators, and Decisions -- Animating Sprites -- Chapter 3: C++ Strings and SFML Time -- Player Input and HUD -- Chapter 4: Loops, Arrays, Switch, Enumerations, and Functions -- Implementing Game Mechanics -- Chapter 5: Collisions, Sound, and End Conditions -- Making the Game Playable -- Chapter 6: Object-Oriented Programming -- Starting the Pong Game -- Chapter 7: Dynamic Collision Detection and Physics -- Finishing the Pong Game -- Chapter 8: SFML Views -- Starting the Zombie Shooter Game -- Chapter 9: C++ References, Sprite Sheets, and Vertex Arrays -- Chapter 10: Pointers, the Standard Template Library, and Texture Management -- Chapter 11: Collision Detection, Pickups, and Bullets -- Chapter 12: Layering Views and Implementing the HUD -- Chapter 13: Sound Effects, File I/O, and Finishing the Game -- Chapter 14: Abstraction and Code Management -- Making Better Use of OOP -- Chapter 15: Advanced OOP -- Inheritance and Polymorphism -- Chapter 16: Building Playable Levels and Collision Detection -- Chapter 17: Sound Spatialization and the HUD -- Chapter 18: Particle Systems and Shaders -- Chapter 19: Game Programming Design Patterns -- Starting the Space Invaders ++ Game -- Chapter 20: Game Objects and Components -- Chapter 21: File I/O and the Game Object Factory -- Chapter 22: Using Game Objects and Building a Game -- Chapter 23: Before You Go... -- Other Books You May Enjoy -- Index.
Note Description based upon online resource; title from PDF title page (viewed May 10, 2021).
Subject C++ (Computer program language)
Video games -- Programming.
Computers -- Languages -- C++.
Computer programming -- Games.
C++ (Computer program language) (OCoLC)fst00843286
Computer games -- Programming. (OCoLC)fst00872114
Other Form: Print version: Horton, John. Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games, 2nd Edition. Birmingham : Packt Publishing, Limited, ©2019 9781838648572
ISBN 1838647651 electronic book
9781838647650 electronic book
Standard No. 9781838648572
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