Computer planet -- Early calculators -- Babbage's engines -- A matter of logic -- ENIAC -- Off to work -- Compilers -- Hard disc drive -- Input devices -- Microprocessors -- C and C++ -- Digital cameras -- Let the games begin! -- Atari 2600 -- The home computer boom -- Supercomputers -- IBM personal computer -- The Nintendo revolution -- The world wide web -- 3D printing -- Smartphones -- Man versus machine -- Smart homes, smart cars -- Computers in space -- Augmented reality -- Virtual relity -- Future computing -- Make your own Scratch game.
Summary
"Many young readers have an interest and computers and coding, and they can deepen their knowledge of these topics with this creative look at computer science. With each turn of the page, they discover short, focused sections of text and informative sidebars placed around large, vibrant images. From full-color photographs and detailed diagrams to graphic organizers that break down a number of essential topics, these images enhance the learning experience and keep readers engaged. In addition, a fun activity is included for a hands-on approach to this high-interest area of STEM."-- provided by the publisher.