Description |
32 pages : illustrations (some color) ; 29 cm. |
Series |
Megatech |
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Megatech.
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Note |
Includes index. |
Contents |
Exploring cyberspace: Information highway -- Telecom revolution: From semaphore to internet -- Internet world: birth of the internet: Pictures, graphics, and more -- Cyberspace surfing: From desktop to the world -- Cyber connections: Virtual reality: Technology of the 'nearly real' -- Cyber surgeons: Saving lives with electronics -- VR universe: Into space with micro-spacecraft -- CGI: Graphics: Visual magic with computers -- Digital movies: Special effects at the cinema -- Dark side: Enemies of the people -- Summary -- Connected world: Some future possibilities -- Reference section: Time track: ENIAC, ARPA net, and more -- Glossary: Terms and concepts -- Index. |
Summary |
Surveys digital technology from the early days of computers to virtual reality and the World Wide Web, describing the uses of computer simulation in flight, battle, hazardous environments, and entertainment. |
Study Program |
Accelerated Reader AR MG 7.3 1.0 29887. |
Subject |
Computers -- History -- Juvenile literature.
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Computer simulation -- Juvenile literature.
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Virtual reality -- Juvenile literature.
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World Wide Web -- Juvenile literature.
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Computers.
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Computer simulation.
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Virtual reality.
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ISBN |
0778700577 paper |
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9780778700579 paper |
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077870047X rlb |
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9780778700470 rlb |
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