Description |
1 online resource (v, 226 pages). |
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data file rda |
Series |
Studies in gaming |
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Studies in gaming.
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Note |
Online resource; title from PDF file page (EBSCO, viewed September 6, 2018). |
Bibliography |
Includes bibliographical references and index. |
Contents |
How tabletop games can tell stories -- Other narratological considerations -- The board games of dungeons and dragons -- Tolkien's legacy -- The first splash -- Children of the dragons -- The age of expansion -- Paragraph-based games -- Overproduction and its discontents -- The new board games of dungeons and dragons -- Return of the story-driven board game -- How we stopped worrying about replay value and learned to love the story. |
Summary |
"Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved. Through the lens of game studies and narratology this book explores the synergy of board games, designers and players in story-oriented designs"-- Provided by publisher. |
Subject |
Board games -- Authorship.
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Storytelling.
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Board games -- Design.
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GAMES -- Board.
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Storytelling. (OCoLC)fst01134169
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Other Form: |
Print version: 1476669511 9781476669519 (OCoLC)1028907117 |
ISBN |
9781476633602 (electronic book) |
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1476633606 (electronic book) |
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