Description |
xvi, 263 pages : illustrations, portraits ; 23 cm |
Note |
"Habitat for Humanity"--T.p. verso ; cover, p.4. |
Bibliography |
Includes bibliographical references. |
Contents |
How they did it. Trivial pursuit / Chris Haney and Scott Abbott ; Magic : the gathering / Richard Garfield ; Dungeons and dragons / Gary Gygax and Dave Arneson ; Pokemon trading card game / Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane ; Interview with an inventor / Reiner Knizie ; Interview with a publisher / Mike Gray -- How the industry works. What's in it for you ; How new games happen ; Anatomy of a publisher ; Markets for games -- Games and companies you should know. Mass market games you should know ; Mass market companies you should know ; Hobby games you should know ; Hobby game companies you should know ; American specialty games and companies you should know ; European games, companies, and an award you should know -- Self-publishing. What am I getting into ; Before you print ; After you print -- Selling a game step by step. How to invent a game ; Game design ; Game development ; Targeting publishers ; Before you submit ; Eight submission strategies ; Contacting publishers ; Protecting your property ; What to do if they say don't say yes ; What to do if they do say yes! ; Game industry's dirty little secret -- Details and resources. Other resources. |
Summary |
"The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf"--amazon.com. |
Subject |
Games -- Marketing.
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Games -- Design and construction -- Case studies.
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Board game industry -- United States -- Handbooks, manuals, etc.
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Playing card industry -- United States -- Handbooks, manuals, etc.
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Fantasy games industry (OCoLC)fst01923049
|
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Board game industry. (OCoLC)fst00835095
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Fantasy games industry -- United States -- Handbooks, manuals, etc.
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Games -- Design and construction.
(OCoLC)fst00937536
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Games -- Marketing.
(OCoLC)fst00937543
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Playing card industry. (OCoLC)fst01067023
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United States. (OCoLC)fst01204155
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Spel -- design och konstruktion.
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Spel.
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Genre/Form |
Case studies. (OCoLC)fst01423765
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Handbooks and manuals. (OCoLC)fst01423877
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ISBN |
9781600374470 |
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1600374476 |
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