Description |
xxvii, 240 pages : color illustrations ; 23 cm |
Note |
Includes index. |
Contents |
The What, Why, When, and How of Design Sprints -- Chapter 1 What Is a Design Sprint? -- Chapter 2 When (and When Not) to Do a Design Sprint? -- Chapter 3 How to Approach Design Sprints -- How to Design Sprint -- Chapter 4 Before the Design Sprint: Make a Plan -- Chapter 5 Phase 1: Understand -- Chapter 6 Phase 2: Diverge -- Chapter 7 Phase 3: Converge -- Chapter 8 Phase 4: Prototype -- Chapter 9 Phase 5: Test -- Chapter 10 After the Design Sprint: Capture, Iterate, and Continue. |
Summary |
"With more than 500 new apps entering the market every day, what does it take to build a successful digital product? You can greatly reduce your risk of failure with design sprints, a process that enables your team to prototype and test a digital product idea within a week. This practical guide shows you exactly what a design sprint involves and how you can incorporate the process into your organization. Design sprints not only let you test digital product ideas before you pour too many resources into a project, they also help everyone get on board--whether they're team members, decision makers, or potential users. You'll know within days whether a particular product idea is worth pursuing"--Publisher's description. |
Subject |
Application software -- Testing.
|
|
Application software -- Evaluation.
|
|
Application software -- Testing.
(OCoLC)fst00811716
|
Added Author |
Lombardo, C. Todd, author.
|
|
Wax, Trace, author.
|
ISBN |
9781491923177 (paperback) |
|
1491923172 (paperback) |
|