LEADER 00000cam 22005418i 4500
001 on1223531404
003 OCoLC
005 20211008161310.0
008 201123s2021 onc d 000 f eng
010 2020950733
015 20200399373|2can
015 GBC1E0377|2bnb
016 7 020305908|2Uk
019 1227977222|a1267696264
020 9780735269002|q(hardcover)
020 0735269009|q(hardcover)
035 (OCoLC)1223531404|z(OCoLC)1227977222|z(OCoLC)1267696264
040 NLC|beng|erda|cNLC|dNLC|dORX|dYDX|dBDX|dUKMGB|dJBL|dRB0
|dGK8|dOCLCO|dILC|dJTH|dOCLCO|dLIV
042 lac
043 n------
049 GWVA
050 14 PZ7.1.K5865|bWal 2021
055 0 PS8621.I54|bW35 2021
082 0 jC813/.6|223
084 cci1icc|2lacc
100 1 Kinew, Wab,|d1981-|eauthor.
245 10 Walking in two worlds /|cWab Kinew.
263 202109
264 1 Toronto :|bTundra Books,|c2021.
264 4 |c©2021
300 285 pages ;|c21 cm
336 text|btxt|2rdacontent
337 unmediated|bn|2rdamedia
338 volume|bnc|2rdacarrier
520 "An indigenous teen girl is caught between two worlds both
real and virtual in the YA fantasy debut from bestselling
Indigenous author Wab Kinew. Bugz is caught between two
worlds. In the real world, she's a shy and self-conscious
Indigenous teen who faces the stresses of teenage angst
and reserve life. But in the virtual world, her alter ego
is not just confident but dominant in a massive
multiplayer video game universe. Feng is a teen boy who
has been sent from China to live with his aunt, a doctor
on the reserve, after his online activity suggests he may
be developing extremist sympathies. Meeting each other in
real life, as well as in the virtual world, Bugz and Feng
immediately relate to each other as outsiders and as avid
gamers. As their connection is strengthened through their
virtual adventures, they find they have much in common in
the real world, too: both must decide what to do in the
face of temptations and pitfalls, and both must grapple
with the impact of family and community trauma. But
betrayal threatens everything Bugz has built in the
virtual world, as well as her relationships in the real
world, and it will take all her newfound strength to
restore her friendship with Feng and reconcile the
parallel aspects of her life: the traditional and the
mainstream, the east and the west, the real and the
virtual."--|cProvided by publisher.
530 Issued also in electronic format.
650 0 Video gamers|vFiction.
650 0 Young adult fiction.
650 0 Self-esteem|vFiction.
650 0 Families|vFiction.
650 1 Family life|vFiction.
650 9 Indian reservations|vFiction.
650 9 Indians of North America|vFiction.
655 0 Young adult fiction.
655 7 Novels.|2lcgft
690 7 Indigenous peoples|zNorth America|vFiction.|2local DEI
term
690 7 First Nations reserves|vFiction.|2local DEI term
914 MID.b26846214
914 FARM284442
994 C0|bGWV
Canton Public Library - Teen
|
TEEN FICTION KINEW |
Check Shelf |
Cheshire Public Library - YA
|
YA FANTASY KINEW |
Check Shelf |
East Hartford, Raymond Library - Young Adult New Books
|
YA KINEW |
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Farmington, Main Library - Teen Department
|
TEEN FIC KINE |
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Glastonbury, Welles-Turner Memorial Library - Teen
|
TEEN KINEW |
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Manchester, Main Library - Teen
|
TEEN KINEW |
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Mansfield, Main Library - Teen Fiction
|
TEEN KINEW |
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Middletown, Russell Library - NEW Young Adult Book
|
YA-KINEW |
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Plainville Public Library - Young Adult
|
YA FIC KINEW |
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Rocky Hill, Cora J. Belden Library - Young Adult
|
Y KINEW |
Check Shelf |
|