Edition |
1st ed. |
Description |
64 pages : color illustrations ; 24 cm. |
Series |
Code creator
|
Note |
Includes glossary. |
Bibliography |
Includes bibliographical references (pages 59-61) and index. |
Contents |
Activity 1: hello, world!: getting your feet wet with Python -- Activity 2: string theory--Python edition -- Activity 3: what date is it? -- Activity 4: you do the math -- Activity 5: booleans: fun to say and fun to use! -- Activity 6: let the user have a turn! -- Activity 7: conversion challenge -- Activity 8: fun with functions -- Activity 9: let's roll the dice -- Activity 10: take a guess -- Career connections. |
Summary |
"In the twenty-first century, computer science affects nearly every industry and much of people's personal lives, as well. Smartphones have made apps a widely used tool in everyday life, and there are apps for almost every conceivable task. Behind those apps are skilled programmers who learned to code by experimenting with bite-sized programs. With this hands-on guidebook, readers will learn how to code using Python, a popular and highly functional programming language. Readers will code short programs that perform mathematical computations, compare data, store variables, and even produce simple games"--Provided by the publisher. |
Audience |
9-12 Medialog, Incorporated. |
|
Grade 7. |
|
Years 12-17. |
|
Grade 7-12. |
|
Z Guided Reading Level. |
Subject |
Computer programming.
|
|
Computer software.
|
|
Python (Computer program language)
|
ISBN |
9781725340961 library bound |
|
9781725340954 paperback |
|