Description |
xxiii, 318 pages : color illustrations ; 24 cm |
Audience |
10+ |
Note |
Includes index. |
Contents |
Introduction -- Part I: Learning to Program. Chapter 1: Not All Snakes Slither -- Chapter 2: Calculations and Variables -- Chapter 3: Strings, Lists, Tuples, and Maps -- Chapter 4: Drawing with Turtles -- Chapter 5: Asking Questions with if and else -- Chapter 6: Going Loopy -- Chapter 7: Recycling Your Code with Functions and Modules -- Chapter 8: How to Use Classes and Objects -- Chapter 9: Python’s Built-in Functions -- Chapter 10: Useful Python Modules -- Chapter 11: More Turtle Graphics -- Chapter 12: Using tkinter for Better Graphics -- Part II: Bounce! Chapter 13: Beginning Your First Game: Bounce! -- Chapter 14: Finishing Your First Game: Bounce! -- Part III: Mr. Stick Man Races for the Exit. Chapter 15: Creating Graphics for the Mr. Stick Man Game -- Chapter 16: Developing the Mr. Stick Man Game -- Chapter 17: Creating Mr. Stick Man -- Chapter 18: Completing the Mr. Stick Man Game -- Where to Go from Here. |
Summary |
Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter. |
Subject |
Computer software -- Juvenile literature.
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Computer programming -- Juvenile literature.
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Python (Computer program language) -- Juvenile literature.
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Python (Computer program language)
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ISBN |
9781593274078 paperback |
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1593274076 paperback |
Standard No. |
689145740769 |
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