LEADER 00000cam 2200457 i 4500
001 on1315601115
003 OCoLC
005 20221206032501.0
008 220422t20222022mauad b 001 0 eng d
020 9781637003923|q(hardcover)
020 1637003927|q(hardcover)
035 (OCoLC)1315601115
040 DON|beng|erda|cDON|dOCLCF|dDVP|dPIF|dRC9|dIBI
049 CKEA
050 4 QA76.9.C64|bD5558 2022
082 04 004|223
245 00 Digital literacy :|bskills & strategies /|ceditors, Laura
Nicosia & James F. Nicosia, Montclair State University,
New Jersey.
246 30 Digital literacy :|bskills and strategies
264 1 Ipswich, Massachusetts :|bSalem Press, a division of EBSCO
Information Services, Inc. ;|aAmenia, NY :|bGrey House
Publishing,|c[2022]
264 4 |c©2022
300 xv, 743 pages :|billustrations, charts ;|c26 cm
336 text|btxt|2rdacontent
337 unmediated|bn|2rdamedia
338 volume|bnc|2rdacarrier
504 Includes bibliographical references (pages 669-730) and
index.
505 0 Publisher's Note -- Introduction -- Contributors -- 3D
Printing -- Access to Communication Technology --
Algorithms -- Anchored Instruction -- Android OS --
Anonymity and Anonymizers -- Apple -- Apps/Applications --
Artificial Intelligence -- Assessing Digital Literacy --
Assistive and Adaptive Technology -- Assistive Technology
in Education -- Audio Streaming -- Augmented Reality --
Avatars and Simulation -- Bandcamp -- Binary Hexadecimal
Representations -- Blended Learning -- Bloom's Taxonomy --
Bots -- Boyd, Danah Michele -- Brain-Computer Interfacing
(BCI) -- Browsers -- Catfishing -- Children's Online
Privacy Protection Act -- Clickbait -- Cloud Computing --
Coding in the Curriculum -- Collaborative Software
(Groupware) -- Community of Practice -- Computer Addiction
-- Computer-Aided Design -- Computer-Aided Design in
Education -- Computer-Assisted Instruction -- Computer
Ethics -- Computer Fraud -- Computer Fraud and Abuse Act -
- Computer Viruses and Worms -- Constructivism -- Creative
Commons -- Cyberbullying -- Cybercrime -- The Cyber
Intelligence Sharing and Protection Act -- Cyber Monday --
Cybersecurity -- Cyberstalking -- Cyberterrorism -- Dark
Web -- Data Harvesting -- Data Literacy -- Data Management
-- Data Protection -- Deepfake -- Desktop and E-publishing
-- Digital Citizenship -- Digital Divide -- Digital
Economy -- Digital Footprint -- Digital Forensics --
Digital Libraries and Artifacts -- Digital Natives and
Digital Immigrants -- Digitial Storytelling -- Discord --
Doxing -- DVDs -- E-books and Education -- Encrypton --
Ethics of algorithms -- Ethics of Social Media: Free
Speech -- Facebook -- File Transfer Protocol -- Firewalls
-- Firmware -- Freedom of Information Act -- Game-Based
Learning -- Gee, James Paul -- Gmail -- Google -- Google
Slides -- Graphical User Interface -- Graphics Formats --
Graphics Technologies -- Green Computing -- Hacking --
Holographic Technology -- HTML -- Human-Computer
Interaction -- Hypermedia in Education -- Identity Theft -
- Image Editing -- IMGUR -- Information Ethics --
Information Technology -- Instagram -- Instructional
Design -- Intellectual Property -- Intelligent Tutoring
Systems -- Internet Privacy -- Internet Safety -- Intranet
-- iOS -- iPads in the Classroom - iTunes -- Jenkins,
Henry -- Keynote -- Light-Emitting Diodes -- LinkedIn --
Liquid Crystal Technology -- Mac OS -- Malware -- Media
Literacy -- Microscale 3D Printing -- Microsoft Excel --
Microsoft PowerPoint -- Microsoft Word -- Mobile Operating
Systems -- Music Editing -- Myspace -- Online Anonymity --
Online Communication -- Online Entertainment and Music
Databases -- Online Games: Roles, Rules, and Etiquette --
Online Privacy -- Online Safety -- Open Source -- Optical
Storage -- Peer-to-Peer Payment Apps -- Phishing --
Privacy Settings -- QR Codes -- Random-Access Memory --
Ransomware -- Reddit -- Scientific Literacy -- Search
Engines -- Sexting -- Snapchat -- Social Impacts of
Cybercrime -- Social Media -- Social Media Addiction --
Social Media and Depression -- Social Media and Isolation
-- Social Media and Job Hunting -- Social Media and Law
Enforcement -- Social Media and Religion -- Social Media
and the Self-Esteem of Its Users -- Social Media as a
Teaching and Learning Tool -- Social Media Mining --
Social Networking Services -- Software Architecture --
Spam -- Spam Filters -- Speech-Recognition Software --
Spotify -- Spyware -- Technical Drawing -- Technoethics
and Society -- Telecommunications -- TikTok -- Touch
Screens -- Transmedia Storytelling -- Tumblr -- Turkle,
Sherry -- Twitch -- Twitter -- Universal Design for
Learning -- UNIX -- Virtual Reality -- Wearable Technology
-- Web 2.0 in the Schools -- Wikipedia -- Windows
Operating System -- XML (Extensible Markup Language) --
YouTube -- Digital Literacy Appendix -- Glossary --
Timeline of Digital Literacy -- Organizations and Websites
-- Bibliography -- Index.
520 Aims to introduce users to explanations of cutting-edge,
as well as everyday, technology, explaining these
technologies and their primary elements through clear
prose informed by expert analysis.
650 0 Computer literacy.
650 0 Information technology.
650 0 Digital media.
650 2 Computer Literacy.
650 2 Information Technology.
650 7 Computer literacy.|2fast|0(OCoLC)fst00872252
650 7 Digital media.|2fast|0(OCoLC)fst00893716
650 7 Information technology.|2fast|0(OCoLC)fst00973089
700 1 Nicosia, Laura M.,|eeditor.
700 1 Nicosia, James F.,|eeditor.
947 MARCIVE Processed 2023/02/10
994 C0|bCKE
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REF 004 DIGITAL |
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