Edition |
First edition. |
Description |
32 pages : color illustrations ; 29 cm. |
Series |
Geek out! |
|
Geek out.
|
Bibliography |
Includes bibliographical references and index. |
Contents |
Game on! -- Games, games, and more games! -- Are you ready? -- On the board -- Playing a role -- In the cards -- Rolling the dice -- Tiny armies -- Let's get it started! -- Learning a game -- Pros -- Go forth and game! |
Summary |
There's no denying it: board and card games are hot right now. In fact, they're one of the most popular leisure activities around. Kickstarter, the largest funding platform for creative projects in the world, is packed with entrepreneurs developing new, innovative experiences, and the industry has become a multibillion-dollar giant in gaming and collectibles in a short amount of time. Readers no doubt have seen or heard of one or perhaps many of these games, but in this volume, they'll get the inside scoop needed to join, play, and win. |
Subject |
Board games -- Juvenile literature.
|
|
Card games -- Juvenile literature.
|
|
Board games. (OCoLC)fst00835096
|
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Card games. (OCoLC)fst00847018
|
Genre/Form |
Juvenile works. (OCoLC)fst01411637
|
|
Juvenile works.
|
|
Literature.
|
Added Title |
Nerd's guide to tabletop and card games |
|
Tabletop and card games |
ISBN |
9781538212172 (pbk.) |
|
153821217X (pbk.) |
|
9781538212202 (library bound) |
|
153821220X (library bound) |
|
9781538212196 (6 pack) |
|
1538212196 (6 pack) |
|