Description |
111 pages : color illustrations ; 20 cm |
Series |
American Girl |
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Courtney 1986 ; 1 |
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Hertz, Kellen.
Courtney 1986 ; 1.
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American girls collection.
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Summary |
Courtney Moore is the best gamer at the arcade. But she can't understand why there aren't more girl characters. When Courtney imagines her own video game, the hero is a girl who knows how to handle any situation. If only I was like that in real life, Courtney wishes. Her dad's moving for a job, so Courtney won't be living with him on the weekends anymore. That's causing a big problem with her stepsister, who doesn't like sharing a room with Courtney -- or her guinea pig. When her mom announces that she's running for mayor, Courtney's blended family has to learn to work together differently. It's a whole new game for Courtney, and she's figuring out the rules as she goes. |
Subject |
Girls -- Juvenile fiction.
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Stepfamilies -- Juvenile fiction.
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Video games -- Juvenile fiction.
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Girls. (OCoLC)fst00942866
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Stepfamilies. (OCoLC)fst01133080
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Video games. (OCoLC)fst01166421
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Genre/Form |
Fiction. (OCoLC)fst01423787
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Juvenile works. (OCoLC)fst01411637
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Fiction.
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Added Author |
Morrow, Blake, illustrator.
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McMorris, Kelley, contributor.
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Tubwon, Heather, contributor.
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Added Title |
Changes the game |
ISBN |
9781683371694 (paperback) |
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1683371690 (paperback) |
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