Edition |
Second edition. |
Description |
xvii, 335 pages : illustrations (some color) ; 24 cm |
Note |
Includes index. |
Summary |
All students of digital design and production, whether learning in a classroom or on their own, need to understand the basic principles of design. These principles are often excluded from books that teach software. "Foundations of digital art and design" reinvigorates software training by integrating design exercises into tutorials that fuse design fundamentals and core Adobe Creative Cloud skills. The result is a comprehensive design learning experience organized into five sections that focus on vector art, photography, image manipulation, typography, and effective work habits for digital artists. Design topics and principles include: bits, dots, lines, shapes, unity, rule of thirds, zone system, color models, collage, appropriation, gestalt, the Bauhaus basic course approach, continuity, automation, and revision. |
Contents |
Bits, pixels, vectors, and design -- Digital photography -- Digital manipulation and [not free] fair use -- Typography -- Effective work habits. |
Subject |
Adobe Creative Suite.
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Computer graphics.
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Cloud computing.
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Design -- Data processing.
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Graphic arts -- Data processing.
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Computer art.
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Adobe Creative Suite. (OCoLC)fst01775562
|
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Cloud computing. (OCoLC)fst01745899
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Computer art. (OCoLC)fst00872033
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Computer graphics. (OCoLC)fst00872119
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Design -- Data processing.
(OCoLC)fst00891262
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Graphic arts -- Data processing.
(OCoLC)fst00946602
|
ISBN |
9780135732359 paperback |
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0135732352 paperback |
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